Trackbuilder - MT - default camera

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rat_in_car
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Joined: 05 Aug 2011, 18:12
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Trackbuilder - MT - default camera

Post by rat_in_car »

Dear Nadeo, can you made additional small option in this game? I want to choose what camera is my default camera. People using "default camera" after loop and for some players default cam is NOT cam2 (external) but cam3 (internal).

Of course good trackbuilders knows from TMUF/TM2 that best way to disable internal cam after loop is inserting empty MT block (without any actions, which disables forcing cam and revert to previously used one, instead of forcing cam2) but it's still confusing - if someone force internal cam and then wants to back to previous one then choose "default cam" instead of empty MT block (if have no experience with trackbuilding). And it's not their fault, but confusing description.

I think "default cam" should be set in some preferences in game OR "default camera" should means "camera using before change". Now it's a bug imo.

Please, this is very easy to made - just one small settings "what is your default camera". Damn, that may be even in ".ini" file.
Last edited by rat_in_car on 28 Apr 2016, 19:55, edited 1 time in total.
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Alinoa
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Re: Trackbuilder - MT - default camera

Post by Alinoa »

I'm sorry to hear that this brings some confusion for you :oops:
However I don't know if this request will be on the top list if we do an update.
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rat_in_car
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Joined: 05 Aug 2011, 18:12
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Re: Trackbuilder - MT - default camera

Post by rat_in_car »

Will be very nice feature for cam3 (internal cam) players. I bet that i'm not the only one. I think most of players using external cam, so they made map and don't know that empty MT clip is the way to revert camera back. They just use "default cam". And if "default cam" will be in options somewhere (even in ".ini" file) then it will be very helpful.

I know that this will be "not on the top list", but I hope it will be on any list. Last request I made (FxCameraMap has no locator or AddURL option, so is useless) was unfixed by maaany years (and still is).

This request is way easier.

Thank you for answer.
Last edited by rat_in_car on 28 Apr 2016, 19:55, edited 1 time in total.
rat_in_car
Posts: 536
Joined: 05 Aug 2011, 18:12
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Re: Trackbuilder - MT - default camera

Post by rat_in_car »

For those who still persist to forcing "default" cam after loops.

http://forums.ubi.com/showthread.php/14 ... oops-walls

http://machowto.netau.net/www.mania-cre ... eng-1.html
(step 5 and 6)

viewtopic.php?f=9&t=17367

http://www.tm-forum.com/viewtopic.php?f=10&t=25682

http://blog.tm-exchange.com/post/2009/0 ... -Tips.aspx
(6)

http://tmnforever.tm-exchange.com/main. ... id=6036617
http://united.tm-exchange.com/main.aspx ... id=1383384
(some comments about forcing external cam)

https://www.youtube.com/watch?v=wyKbjKJ_beY

All this found in two minutes.

But in fact - if Nadeo will made a small option "what is your default cam" somewhere in configuration, then even forcing "default cam" will be ok for cam3 (internal cam) players.

Internal cam gives some advantages for me - camera is rigidly attached to the car, so I see what is in front of my car much faster than using external, smooth camera.
opreax
Posts: 142
Joined: 18 May 2016, 09:51

Re: Trackbuilder - MT - default camera

Post by opreax »

I fully support this, it's important and needs to be fixed asap.
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