Did we have any updates on this? I was refereed to this thread based on my original thread viewtopic.php?f=659&t=46758&p=312203#p312203, since I am having the same problem.
The game is literally unplayable for me at the moment no matter what I try.
Thanks
Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
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Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
Did you try the silent or offline mode when starting Maniaplanet?
My game is crashing when going "online", either rigth from the start, or later in the game menu.
Apparently something on my system is blocking the chat function but there is no error, just a crash to desktop.
Debuglogs version also does not help much unfortunately.
My game is crashing when going "online", either rigth from the start, or later in the game menu.
Apparently something on my system is blocking the chat function but there is no error, just a crash to desktop.
Debuglogs version also does not help much unfortunately.
Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
My apologies. I was able to run the game, and connect to servers when in "Silent" mode. Thank you very much!
Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
You seem to have the same issue then
It would be good if we could find out what this is.
Do you know which router / modem you have?
Are you using antivirus or internet security suite other than Windows firewall and defender?
It would be good if we could find out what this is.
Do you know which router / modem you have?
Are you using antivirus or internet security suite other than Windows firewall and defender?
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Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
This issue is regarding the method Maniaplanet handles the listening on the broadcast address. It's unrelated to hardware, we confirmed this before. He has exactly the same issue here indeed.
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Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
While this is true, it could also be a network driver related issue. Technically still software of course, but on the hardware level..
3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
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Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
Yop,
I've the same problem with shootmania servers.
I cant connect to any server too.
I played yesterday and today there's a bug.
I try rebooting but no way...
What can I do ?
How to make a "debug log" ?
I'm connecting from France, with a fiber. My provider is FREE.
I've the same problem with shootmania servers.
I cant connect to any server too.
I played yesterday and today there's a bug.
I try rebooting but no way...
What can I do ?
How to make a "debug log" ?
I'm connecting from France, with a fiber. My provider is FREE.
Re: Can't connect to any server (debug logs included) (gamenetwork.cpp IsEnabled() failed)
My issue is not to just any server, but sometimes I cannot connect to the Channel which is running - I lately only play Shootmania, I don't know if it affects Trackmania, but I just now tried Battle (cannot enter) and Pursuit is running fine.
I have tried entering the channel:
- via the main image on the center of the screen
- via Storm, then in the list of servers
- via a friend playing there
- in Silent mode.
When it happens, I get the follwing message whatever the method I used:
"Contacting server..."
then
"Could not contact server. OK"
Then, when I join another server, the loading image is the one from the channel I cannot join.
I have tried entering the channel:
- via the main image on the center of the screen
- via Storm, then in the list of servers
- via a friend playing there
- in Silent mode.
When it happens, I get the follwing message whatever the method I used:
"Contacting server..."
then
"Could not contact server. OK"
Then, when I join another server, the loading image is the one from the channel I cannot join.
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