The attack filter isn't ignored, which might explain the behaviour you're describing : if the forced target is a human player while the attack filter excludes human players, the bot will run towards its target, but won't attack them. Is it your case ?steeffeen wrote:btw: is the attack filter meant to be ignored when using forced target or will they still attack a (usually) filtered target?
How to use bots in your title packs
Moderator: NADEO
Re: How to use bots in your title packs
Re: How to use bots in your title packs
great, thanks for clearing that upKak0 wrote:The attack filter isn't ignored, which might explain the behaviour you're describing : if the forced target is a human player while the attack filter excludes human players, the bot will run towards its target, but won't attack them. Is it your case ?
i'm using
Code: Select all
CSmPlayerDriver::ESmAttackFilter::AllOpposite
Re: How to use bots in your title packs
That's weird, the bot is supposed to attack opposite players as well then. Could I please have your bugging script ? My test doesn't show me any unwanted behaviour, it works fine for me.
Re: How to use bots in your title packs
i will send you a private message later
thanks in advance
thanks in advance
Re: How to use bots in your title packs
thanks for your help lately
another small thing:
when changing the Saunter_AnchorPoint it would be great if there would be a new target position calculated, currently the bots keep running to the last target position ^.^
//Edit: my bots for example keep running to an old target position which they can't reach even though i've already set a completely different anchor point
another small thing:
when changing the Saunter_AnchorPoint it would be great if there would be a new target position calculated, currently the bots keep running to the last target position ^.^
//Edit: my bots for example keep running to an old target position which they can't reach even though i've already set a completely different anchor point
Re: How to use bots in your title packs
bots are afraid of running below metal bridges
http://www.pictures.esc-clan.net/upload ... Shot11.jpg
http://www.pictures.esc-clan.net/upload ... Shot11.jpg
Re: How to use bots in your title packs
Superstition...
I was afraid too the first time i've seen this block
I was afraid too the first time i've seen this block
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: How to use bots in your title packs
hi all, i have a question =)
when a bot dies, there is a way to take it's last position?
when a bot dies, there is a way to take it's last position?
Re: How to use bots in your title packs
I have tested bots a lot this week-end, and it's so nice I had not any CTD. So gg and thx^^
The only bug I noticed (but I do more simple things than what steefeen does^^) is this :
- If a bot stops shooting and rushing the player because he is too far, he returns to his path. And sometimes (around once on 10 times), he starts to turn around and doesn't attack if the player is near...
Oh and there is some problems with bots in the replay editor, but this is another subject.
EDIT :
@Valerik :
Yes you can do this, on the events loop :
The only bug I noticed (but I do more simple things than what steefeen does^^) is this :
- If a bot stops shooting and rushing the player because he is too far, he returns to his path. And sometimes (around once on 10 times), he starts to turn around and doesn't attack if the player is near...
Oh and there is some problems with bots in the replay editor, but this is another subject.
EDIT :
@Valerik :
Yes you can do this, on the events loop :
Code: Select all
case CSmModeEvent::EType::OnArmorEmpty:
{
if(Event.Victim.IsBot)
{
declare Bot <=> Event.Victim;
log(Bot.Position); //You can access to the position (Bot.Position.X, Bot.Position.Y, Bot.Position.Z)
DestroyBotPlayer(Bot);
}
}
Elle est où la poulette ?
Re: How to use bots in your title packs
Thanks a lot =)
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