Shall I repeat the question you completely ignored?Hylis wrote:If two people would like to take the quad damage at the same time, what will be the delay before you can tell who won it? it's the SDT. If you would like to know at what speed you see the reality, it's now netvision you should look after. Someone with a low ping will not cause you trouble on that, but if he wants the quad damage at the same time as you, you will have to wait for the referee: the server, to say it's ok.novationx wrote:What exactly is the job of snapshotdelta? And still when 1 player laggs, everybody laggs. Why is this still in place?
This has to disappear completely. There are other ways of having the server be the referee without having to wait for him.novationx wrote:And still when 1 player laggs, everybody laggs. Why is this still in place?
But in the end it's all fine, keeping stuff like this in place just means that any game-mode with more than 5-6 people publicly will be less fun and scare people away from this project.