Trackmania One: New UNBITN website live!

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nighthawk4571
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Re: Trackmania One - Bay: Urban development

Post by nighthawk4571 »

:1010 :thumbsup:
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Getting old, forgetting most of what I ever learned !
My name is Nighthawk. The 4571 used to be my IQ. :shock:

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Florenzius
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Re: Trackmania One - Speed: Platform out soon!

Post by Florenzius »

Hey there! Get ready for the upcoming TrackMania One - Speed Platform solo campaign! We've been preparing 25 fresh new maps for you to master :pil

https://twitter.com/unbitn/status/1432814695438770177

Trailer and update out in the coming days!!
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Trackmania One - Speed: Platform Mode Out Now!

Post by Florenzius »

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We're delighted to bring you the Speed Platform campaign update today!

During the past months, we've gathered to create a new challenging campaign consisting of 25 tracks for you to play. In 2019, the classic Platform gamemode made its comeback with Alpine - now it's time to dive into the sands of Speed again.

Huge thanks to our amazing community with its talented creators who created these tracks - and thanks to the testers and everyone else involved. The campaign was hosted by eyebo and Sparkster.

Please check out our blog post regarding the update to find out more: https://unbitn.com/speed-platform/

To get a first impression, make sure to check out the release trailer as well, created by the talented puriPictures: https://youtu.be/WTyjLYAu8lM

Now have a lot of fun and let us know what you think!
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Re: Trackmania One - Bay: ARRIVAL Teaser

Post by Florenzius »

Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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McBain
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Re: Trackmania One - Bay: ARRIVAL Teaser

Post by McBain »

looks great, I really miss bay in tm2 so it will be a pleasure once out :1010
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Re: UNBITN's Outlook for 2022!

Post by Florenzius »

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Merry Christmas! We’re back with our annual update post and outlook for the upcoming year. I still remember writing this post last year, when things looked honestly different for us than they do now.

Our year, 2021, began just like 2020 ended – with demotivation for the project and not much ambition to continue here due to stagnating player numbers and a majority of the community moving to TM2020. We announced that we would like to finish Trackmania One – Bay in 2021 and at least provide the blocks we worked on so hard. Just stopping at this point would have been a waste of work since we began in March 2019(!) already.

In January, a sudden wave of motivation hit us and we began to pick up our work on Bay – not just to finish and release it but to make it our own playground and express our creative ideas. “Bay Urban” was born, a remaster of the remaster. The first ideas were to just add more city decoration as we felt Bay originally lacked that. Quickly, the list of ideas grew to an unimaginable amount and we began slowly adding blocks the community always wanted and incorporating entirely new block sets and visual possibilities. I’m not going to sum up our whole Bay work here cause you will see it soon enough yourself. This environment is our most ambitious sub-project and it will be by far one of the biggest community releases ManiaPlanet has ever faced. We reached a quality level that can be partly compared to Nadeo’s and I am super glad about that.

Generally speaking, 2021 has been a very important year for us. We finally had the chance to re-brand in March which is an important step towards a proper identity. Additionally, we planned many things regarding promotion, community events and additional merch (we recently started selling own 3D print designs!!). As you might have noticed, since January we never stopped informing you and teasing our work – and we will continue to do so until the end!

We made promises over promises about possible beta- and release-dates but I am confident to say that Q2-Q3 2022 is a realistic time frame to get our work finished. As for the beta, which is essentially a beta v2 as we had some tests in mid 2020 already, we aim for February and at the same time to get campaigns started.

All of this work would have not been possible without the awesome people from unbitn as well as our artists, skinners and all the donators who kept supporting us monthly. Last but not least, you are an awesome and loyal community and we can’t wait to give you back what you deserve for being here with us.

This year we also got asked many times what will happen when Bay is finally released. Currently we do not have plans to continue with new environments (our schedule would be Coast & Rally next; no Island). This due to my own personal plans and goals and the decreasing player base in ManiaPlanet. However, I do have hope that we might be able to revive Trackmania One and continue our work somewhere else later – but that is on Nadeo.

We’ll continue to live our vision this upcoming year and prepare awesome things for the community. Next to Bay, we’re preparing another cool perk for Patreon donators as well as working on a big global update for Speed and Alpine with an entirely new menu UI and possibilities! More about that later.

What can you do for 2022? Spread our word!! We’d appreciate as much support as possible, so feel free to share our work with people who might have not heard about our project before.

Now have some relaxing holidays, stay away from Corona and come back strong in 2022!

– florenzius on behalf of unbitn
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: TrackMania One - Bay: FLORA Teaser

Post by Florenzius »

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Re: TrackMania One - Bay: FLORA Teaser

Post by crado »

Hi Florenzius !

This new trailer shows us how huge is the work that is being done. :thumbsup:

Thank you again to keep TM² alive with this magnificent TrackMania One project and it’s very qualitative content. :1010

I play TM2020 everyday to play the Track Of The Day, but let’s be honest, TM² and TMUF stay better even after all these years and I love to go back again from time to time.

I understand that you can have “demotivation due to stagnating player numbers” but I think it’s better to have a really small fan community that millions of guys whom don’t care about your work. :thx:

I can't wait to drive on this new “Bay Urban” environment ! :pil

Continue to make us dream ! Thank you again, stay safe and Happy New Year ! :3
McBain
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Re: TrackMania One - Bay: FLORA Teaser

Post by McBain »

I also want to say that im not very active in this forum and in TM2. But im still playing the offline campaigns of Alpine and Speed!

And Im really looking forward into 2022 Bay. Players numbers online are ridiculous, but offline I still see quite some records out there. So it seems just to become an offline racer :pil

I would love to see more online as there are 2 very nice servers (3 if you would include island of adamkoo). So I will stay tuned and Im happy about these news!
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Re: TrackMania One - Bay: FLORA Teaser

Post by Florenzius »

Hey, sorry for not catching up to the replies yet :(
I'm rather inactive here these days.
crado wrote: 03 Jan 2022, 13:21 Hi Florenzius !

This new trailer shows us how huge is the work that is being done. :thumbsup:

Thank you again to keep TM² alive with this magnificent TrackMania One project and it’s very qualitative content. :1010

I play TM2020 everyday to play the Track Of The Day, but let’s be honest, TM² and TMUF stay better even after all these years and I love to go back again from time to time.

I understand that you can have “demotivation due to stagnating player numbers” but I think it’s better to have a really small fan community that millions of guys whom don’t care about your work. :thx:

I can't wait to drive on this new “Bay Urban” environment ! :pil

Continue to make us dream ! Thank you again, stay safe and Happy New Year ! :3
Thanks for your kind words! We still have enough willpower to pull this project off and release it this summer! Beta is just getting started and hopefully it'll be well received :)
We will see what the future holds for us in the TM community, but as far as I can tell, I'm rather optimistic with Nadeo's upcoming games ;)
McBain wrote: 06 Jan 2022, 23:05 I also want to say that im not very active in this forum and in TM2. But im still playing the offline campaigns of Alpine and Speed!

And Im really looking forward into 2022 Bay. Players numbers online are ridiculous, but offline I still see quite some records out there. So it seems just to become an offline racer :pil

I would love to see more online as there are 2 very nice servers (3 if you would include island of adamkoo). So I will stay tuned and Im happy about these news!
Glad to hear you are still around, even if it's offline :D
We'll try to revive the online part for the time around the Bay release with a major competition. MX also does a good job covering our environments with (almost) weekly competitions. Worth checking them out!!
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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