Royal Squad Update
Posted: 11 Feb 2019, 12:11
Hello everyone!
Today we're about to release an updated version of Shootmania Royal Squad, adding a bunch of fixes and features.
List:
* Players' cartridge are colorized in the scores table to distinguish better who is with who.
* Scores table is now 8 * 2 allowing to see more players.
* Sound fix: all events do not play "Start Round" anymore. ^^
* A new set of team colors that should allow more lisibility on the field.
* Private Squad: now you can decide if you want your squad to be on invitation only.
* You can add a player in your team during the game. It allows for example to add friend that joined the game later without restarting the squad.
* The distribution algorithm is a bit better.
* Game mode balance : heal has been accelerated and reload speed as well.
* Experimental: we allowed in a parameter to have a round limit instead of a point limit, but it is not for the channels.
For squad ping and auto-balance, it is a bit more complicated to implement so we decided to update the mode with all those small fixes before to see what we do next.
Today, 1pm Squad program will be updated. We'll see if things goes well or if bugs ask us to fix them for the next program (at 4:30pm).
Thank you very much and see you maybe on the battle field!
Today we're about to release an updated version of Shootmania Royal Squad, adding a bunch of fixes and features.
List:
* Players' cartridge are colorized in the scores table to distinguish better who is with who.
* Scores table is now 8 * 2 allowing to see more players.
* Sound fix: all events do not play "Start Round" anymore. ^^
* A new set of team colors that should allow more lisibility on the field.
* Private Squad: now you can decide if you want your squad to be on invitation only.
* You can add a player in your team during the game. It allows for example to add friend that joined the game later without restarting the squad.
* The distribution algorithm is a bit better.
* Game mode balance : heal has been accelerated and reload speed as well.
* Experimental: we allowed in a parameter to have a round limit instead of a point limit, but it is not for the channels.
For squad ping and auto-balance, it is a bit more complicated to implement so we decided to update the mode with all those small fixes before to see what we do next.
Today, 1pm Squad program will be updated. We'll see if things goes well or if bugs ask us to fix them for the next program (at 4:30pm).
Thank you very much and see you maybe on the battle field!