Since the November 2019 update, you can hold ALT+ Left Mouse Button + Right Mouse Button and move your mouse forwards and backwards to raise the camera or lower it in Mesh Modeler. It also works in the Map Editor.
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You can right click while drawing an edge, face, etc., to change the pivot. So, for example, you can use it to draw an edge that isn't horizontal or vertical, but goes at an angle. You can keep right clicking to change the pivot as you move along whatever axis you're currently on and then you can set the vertex (either the first or second one) wherever you want by left clicking.
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Use *Material Mode* when you need to select many faces (CTRL+Left Mouse Button). Because material mode ignores edges and vertices, it's much faster at selecting multiple faces and from further away.
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More to come...
Some Mesh Modeler Tips
Moderator: NADEO
Some Mesh Modeler Tips
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: Some Mesh Modeler Tips
Just got to know from Niebo:
You can Ctrl + right click on the face to pick the material if needed.
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