Yep you can prototype some stuffs using audacity and websites such as
- http://www.acapela-group.com/
- http://www.ivona.com/
Have fun
Search found 160 matches
- 02 Apr 2015, 11:08
- Forum: UASECO
- Topic: Looking for a DJ, Soundartist...
- Replies: 8
- Views: 2765
- 28 Jan 2015, 10:37
- Forum: ManiaLink
- Topic: Frame clipping
- Replies: 3
- Views: 1779
Re: Frame clipping
Your container.ClipWindowRelativePosition.X += button.Size.X * 0.5; container.ClipWindowRelativePosition.Y -= button.Size.Y * 0.5; should actually be the same as my container.ClipWindowRelativePosition = button.Size * button.AbsoluteScale; container.ClipWindowRelativePosition.X *= 0.5; container.Cl...
- 26 Jan 2015, 13:07
- Forum: ManiaLink
- Topic: Frame clipping
- Replies: 3
- Views: 1779
Re: Frame clipping
Well i tried using it a few times and it's indeed a bit baffling sometime and it's still not really clear in my head. From what i've understood : The clip is center aligned on vertical and horizontal axis. So if you want your button to be fully visible in the clip it should be something like that : ...
- 23 Jan 2015, 11:01
- Forum: Support & Bug Reports
- Topic: Where are my game files?
- Replies: 6
- Views: 3699
Re: Where are my game files?
Hello,
Indeed those files are made to be protected against any changes.
But you absolutely can play custom music, using the folder "MyDocs/ManiaPlanet/Media/Musics/".
Hope this helps .
Indeed those files are made to be protected against any changes.
But you absolutely can play custom music, using the folder "MyDocs/ManiaPlanet/Media/Musics/".
Hope this helps .
- 05 Jan 2015, 12:23
- Forum: Medias
- Topic: A Simple Fragmovie of Me :)
- Replies: 6
- Views: 1905
Re: A Simple Fragmovie of Me :)
Yep, nice frags ! I really like that you let the action going, instead of only showing the frames where you hit with the rail. Cool
- 19 Dec 2014, 11:07
- Forum: ActionMaker and Item editor
- Topic: [Weapon Issue] Smoke dissapears when going close :(
- Replies: 5
- Views: 8631
Re: [Weapon Issue] Smoke dissapears when going close :(
Actually it's not that obvious when it comes to the ratio ParticleSize/ParticleCount in terms of performance. The size of the particles is really performance consuming. If you want to make smoke here's the deal : - Particles Count / Seconds : The number of particles is not the main issue, the bigges...
- 18 Sep 2014, 15:51
- Forum: ManiaScript
- Topic: While and Now
- Replies: 13
- Views: 2339
Re: While and Now
Indeed, i was like "hmmm... I don't see why it's an infinite loop.. maybe he's edited his post, but that would be weird..."steeffeen wrote:btw don't edit old posts because you mess up the whole history
- 16 Sep 2014, 13:17
- Forum: ManiaScript
- Topic: How to reset and sync netwrite [solved]
- Replies: 6
- Views: 1690
Re: How to reset and sync netwrite
You cannot declare the same netwrite Value on both side. You can declare it as a "netwrite" on one side, but then it has to be declared as a "netread" on the other side.djhubertus wrote:I declared netwrite on client-side manialink and on server-side.
- 16 Sep 2014, 09:14
- Forum: ManiaScript
- Topic: How to reset and sync netwrite [solved]
- Replies: 6
- Views: 1690
Re: How to reset and sync netwrite
Could you send a sample of your code to get a better and more precise idea of your issue ? Don't forget netwrite value are only writable from the side you declared them (client or server side). But you can read them from both. One way of reseting a netwrite array could be : If you declared it Server...
- 03 Sep 2014, 16:44
- Forum: Maniaplanet
- Topic: New suggestions for the ManiaPlanet ♥
- Replies: 9
- Views: 2435
Re: New suggestions for the ManiaPlanet ♥
Indeed Lorisa, every player on the forum that used "We", "The community", or "ManiaPlanet's Users" to start a sentence, all received harsh treatment from their fellow forum users.
Now you know
But your ideas are welcome, thanks !
Now you know
But your ideas are welcome, thanks !