Search found 898 matches

by xrayjay
14 May 2019, 15:51
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1010
Views: 167522

Re: NadeoImporter [update 2014/10/22]

That´s possible, just the material isn´t available in canyon, to stay "embeddable" another material have to be used than, just with that jump physics.

Just out of the blue guessed, the jump physics should be in all envis (needs to be tested) :lol:
by xrayjay
14 May 2019, 15:30
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1010
Views: 167522

Re: NadeoImporter [update 2014/10/22]

Image

i made the matlib code by myself, they are working :thumbsup: :clap:
by xrayjay
11 May 2019, 20:16
Forum: Community / Events / CHANNELS
Topic: OceanMania New TP/Player channel
Replies: 24
Views: 40220

Re: OceanMania New TP/Player channel

:thumbsup:
nice that everyone likes it and GG nice maps :yes:
by xrayjay
22 Dec 2018, 13:25
Forum: Workbench
Topic: Show your objects here!
Replies: 461
Views: 68647

Re: Show your objects here!

by xrayjay
07 Dec 2018, 17:34
Forum: Title Pack & Custom Data Creation
Topic: [How to ] open/save NormalMaps for mods
Replies: 8
Views: 2547

Re: [How to ] open/save NormalMaps for mods

even works with FarmObjects texture :D Don´t know what´s your problem if you didn´t tell :roflol: btw. that´s a file format specification (and this link to the doc is old and outdated, see this > http://www.maniapark.com/forum/viewtopic.php?f=85&t=22211 ) This nvidia normal map filter is just a very...
by xrayjay
07 Dec 2018, 09:01
Forum: Title Pack & Custom Data Creation
Topic: [How to ] open/save NormalMaps for mods
Replies: 8
Views: 2547

Re: [How to ] open/save NormalMaps for mods

It´s working :D On which step you don´t know what to do exactly?
by xrayjay
21 Nov 2018, 17:41
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Fixed]DetailsIllum broke?
Replies: 2
Views: 167

Re: DetailsIllum broke?

wheels /details alpha is fixed with the newest version but illum for car models need to use the new strict alpha coloring for illumination like i wrote in my maniapark tutorial, these "new" alpha colorization was introduced with mp 4.0 (so a bit ago) but now in 4.1 are only the new ones work properl...

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