Search found 1774 matches

by Demented
17 Jun 2019, 14:40
Forum: MediaTracker
Topic: Mediatracker Trigger Limits?
Replies: 0
Views: 4840

Mediatracker Trigger Limits?

I often like to mark my tracks with "Out of Bounds" or "Off Track" trigger areas for a replay camera track. However, I've noticed sometimes certain areas don't trigger on large maps with either several sections marked with triggers or with really large areas marked. Is there a limit to the size, sha...
by Demented
17 Jun 2019, 14:28
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Valley No Dust?
Replies: 7
Views: 33358

Re: Valley No Dust?

Ha, strange. There seems to have been some really odd bugs lately. Probably makes them tricky to find and weed out.
Good luck.
by Demented
16 Jun 2019, 14:39
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Valley No Dust?
Replies: 7
Views: 33358

Re: Valley No Dust?

I still have particle effects and grass cut paths etc. in mine however... In reference to latest updates and replays...(my last update was May 23) When I load multiple replays to race against: * About half the cars have no skins when starting a race, but if I restart (not reload) only about a quarte...
by Demented
14 Jun 2019, 14:05
Forum: Mesh Modeler
Topic: Mesh modeler: Layers should Include a Sound Trigger Option
Replies: 2
Views: 29960

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Interesting idea. That could be useful.

If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
by Demented
14 Jun 2019, 13:57
Forum: Workbench
Topic: Magnet items without titlepack / custom textures
Replies: 6
Views: 67414

Re: Magnet items without titlepack / custom textures

The magnetic tubes I made for Lagoon and magnetic chess pieces in Canyon were made solely in MM by using the appropriate textures.
Or are talking about something else.
by Demented
14 Jun 2019, 13:50
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Random crashes
Replies: 8
Views: 59411

Re: Random crashes

I have not had any crashes or serious overload issues since I last updated MP so... Nothing new to offer from me and not sure what the issue was.
by Demented
10 Jun 2019, 13:16
Forum: Trackmania² Reports
Topic: [BUG] Collection of Block Bugs
Replies: 3
Views: 8504

Re: [BUG] Collection of Block Bugs

Lagoon Podium missing side.
Various Canyon ground terrain misalignment gaps.
For the most part none of these are a problem and often can be hidden or covered up, but they are noticeable when driving.
by Demented
09 Jun 2019, 14:04
Forum: Community / Events / CHANNELS
Topic: OceanMania TP/PCH New Video added Part 3
Replies: 28
Views: 45873

Re: OceanMania New TP/Player channel

Excellent news buddy. :thumbsup:
by Demented
08 Jun 2019, 14:27
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Broken Shadow Calculation
Replies: 6
Views: 24103

Re: [Bug] Broken Shadow Calculation

Ultra is bugged, and while maps calculated in ultra look great on the map creator's end anyone else who opens the map sees really crappy side effects. I wasn't aware of this until people started asking why I made my maps look so weird. Found out about the bug from Eyebo who offered to (and did) reca...
by Demented
29 May 2019, 15:11
Forum: Mesh Modeler
Topic: [QUESTION] Removing connectors
Replies: 2
Views: 17227

Re: [QUESTION] Removing connectors

I might add, as Niebo hinted, you can create an "Item" from a block and it will not have clips. If you set the horizontal grid to 32, fly step to 4 and offset to 16 it will essentially work as if it were a block but without the clips.

Go to advanced search