Search found 14 matches
- 03 Dec 2012, 14:22
- Forum: Shootmania
- Topic: Få samlet norske shootmania spillere
- Replies: 3
- Views: 4744
Har sett denne topicen tidligere, men har glemt å joine kanalen. Har ikke spilt så mye i det siste heller akkurat, håper det bedrer seg etter hvert :) Veit det finnes noen andre norske Elite-spillere, men det er ikke så mange Nordmenn som kjenner til SM ennå. Jeg har prøvd å følge med Elite siden E3...
When you launch ManiaPlanet, you get a screen where you've got "ManiaHome" on the left. To the right, you should see Shootmania: Storm as a slightly big "button/box". If you click and drag left/right, you should see more "buttons/boxes" where it says "Click here to install new title" or something. T...
I think the original post should be edited to state that these channels are on the Quakenet IRC network, but otherwise good plug :thumbsup: The problem with most of the PUGs I've played there is that people have no idea of eachother's skill, so teams easily become shit. In addition, there's not as m...
- 16 Jul 2012, 15:37
- Forum: Shootmania
- Topic: More fluid/advanced movement? (like Q3/UT2004)
- Replies: 36
- Views: 5157
I like the game and imo it has potential but i find the movement a bit boring.. There is no depth in the moving system. if you jump in close fights, you're dead. The movement works only in long range fights like mentionend earlier.If you add some sort of dodging style to it, close combats would be ...
- 16 Jul 2012, 00:57
- Forum: Multiplayer
- Topic: Shootmania.Wars Pickups and Web Interface
- Replies: 9
- Views: 2850
It's been done for basically every other PUG system... I guess lack of a console to give commands to the server (change password/scores/maplist) is what's been hindering it for Shootmania atm.kalstrams wrote:That's some complex coding you're asking for.
As of now, it looks to be quite a challenge to create proper "indoors" parts of maps aside from archways and tunnels. And with no real texturing option (that I'm aware of), I fear that the maps will be tricky to be made interesting/make them stand out. For competitive play, this doesn't really matte...