On serait ravis de proposer un tournoi Battle Pro pour faire découvrir le mode aux joueurs, et ses nouvelles features.
Je suis en train de préparer une mise à jour du mode qui sera prête d'ici début avril.
Search found 35 matches
- 24 Mar 2015, 13:52
- Forum: Maniaplanet
- Topic: Lancez votre tournoi à la Gamers Assembly 2015 !
- Replies: 21
- Views: 7453
- 19 Aug 2013, 23:10
- Forum: Dedicated Server
- Topic: [Tool] AdminServ 2.1.0
- Replies: 185
- Views: 60271
Re: [Tool] AdminServ 2.1.0
Looking good so far, great work!
- 01 Aug 2013, 17:31
- Forum: ManiaScript
- Topic: Problem switching idle players to spec when they time out
- Replies: 2
- Views: 809
Re: Problem switching idle players to spec when they time ou
OK thanks for the info!
- 30 Jul 2013, 22:54
- Forum: ManiaScript
- Topic: Problem switching idle players to spec when they time out
- Replies: 2
- Views: 809
Problem switching idle players to spec when they time out
Hi all, I am trying to setup an AFK management in my script to force players to spec when they idle during 30 seconds. The problem is, if a player is timing out, he won't get switched. I'm guessing the Users_RequestSwitchToSpectator function is waiting for the client to ping back and obviously it do...
- 02 Jul 2013, 14:12
- Forum: Dedicated Server
- Topic: [Tool] AdminServ 2.1.0
- Replies: 185
- Views: 60271
Re: [Tool] AdminServ 2.0.5
Well I found what's happening to me and actually it happens with every map. Here's what I'm doing to provoke the bug: - Create a new folder - Upload a map in that folder - View local folder content -> The cache file should be generated - Upload a second map in the folder - View local folder again, t...
- 30 Jun 2013, 15:23
- Forum: Dedicated Server
- Topic: [Tool] AdminServ 2.1.0
- Replies: 185
- Views: 60271
Re: [Tool] AdminServ 2.0.5
I recently upgraded my server with AdminServ 2.0.5 and I must say it's a really nice update (coming from 2.0.3). I love the cache feature, my local folders now load instantly! :) However I seem to have an annoying bug. It happens for maps with a ' character in their name (not the filename). If those...
- 19 Jun 2013, 20:45
- Forum: ManiaScript
- Topic: Looking for "ping" feature from Elite mode
- Replies: 4
- Views: 1067
Re: Looking for "ping" feature from Elite mode
UsePlayerTagging = True; Thank you so much! That's what I was looking for! @steefeen: It's the new variant. But it might mean that we can't use the old one anymore. I don't need it at the moment but it could be useful to have it as an option. @Nadeo: It would be nice to have more customisation over...
- 19 Jun 2013, 15:33
- Forum: ManiaScript
- Topic: Looking for "ping" feature from Elite mode
- Replies: 4
- Views: 1067
Looking for "ping" feature from Elite mode
Hi all, I'm looking for a feature from Elite in the scripts, but I don't understand where it is. In Elite, when a defender is looking at the attacker, there is a marker on the attacker for all the other defenders so they can see him through walls. I tried to play around with CUIConfig::OpposingTeamL...
- 24 May 2013, 00:54
- Forum: ManiaScript
- Topic: [SM] Reducing shoot delay when spawning
- Replies: 1
- Views: 551
[SM] Reducing shoot delay when spawning
Hi there,
I'm wondering if there is a possibility to reduce the delay for being able to shoot just after spawning.
I'd like to reduce it with ManiaScript but I'm not sure it's possible.
It would be nice though, to be able to rocket jump as soon as you leave spawn.
I'm wondering if there is a possibility to reduce the delay for being able to shoot just after spawning.
I'd like to reduce it with ManiaScript but I'm not sure it's possible.
It would be nice though, to be able to rocket jump as soon as you leave spawn.
- 11 Apr 2013, 18:45
- Forum: Dedicated Server
- Topic: Stupid question about custom sign downloading.
- Replies: 9
- Views: 1737
Re: Stupid question about custom sign downloading.
Not sure about this but I had the same problem when trying to use multiple PNG images with URLs. The size of each file was about 400 KB and some images were displayed IG but not all. I think when the file size is too big, the game doesn't wait enough when loading map to finish the download. I've bee...