Search found 19 matches
- 21 Apr 2013, 11:12
- Forum: Map Editor
- Topic: [Map] Elite - Welcome to Earth
- Replies: 0
- Views: 929
[Map] Elite - Welcome to Earth
So, my first Elite map. General idea was that defenders as well as attackers have multiple paths to approach the goals, and there should be no way to watch every possible path. With a bit of luck, i think it should be possible to cap a goal without firing a single shot. Travel time from def. spawn t...
- 06 Nov 2012, 14:53
- Forum: Shootmania
- Topic: Beta 1.3e
- Replies: 15
- Views: 10064
Re: Beta 1.3e
I was wondering where that sound came from when i pressed jump.
- 16 Oct 2012, 18:38
- Forum: ManiaScript
- Topic: Map Read Error
- Replies: 5
- Views: 1538
Re: Map Read Error
Am i reading this correctly in that the values of a Ident->CUILayer map can change by destroying some unrelated layer?
- 16 Oct 2012, 12:13
- Forum: ManiaScript
- Topic: Map Read Error
- Replies: 5
- Views: 1538
Re: Map Read Error
No, and why would i do that? Like this? // ... if (__RewardLayers.existskey(player.Id)) { if (__RewardLayers[player.Id] != Null) { declare tmp <=> __RewardLayers[player.Id]; __RewardLayers.remove(tmp); // maybe one is enough. __RewardLayers.removekey(player.Id); UIManager.UILayerDestroy(tmp); } } //...
- 16 Oct 2012, 00:42
- Forum: ManiaScript
- Topic: Map Read Error
- Replies: 5
- Views: 1538
Map Read Error
Ive been fiddling with this piece of code for a long time now, but i simply cant stop it from randomly crashing and restarting the map. This crashes sometimes when reading from __RewardLayers (and only reading, ive never seen it crash when writing). Youd think .existskey() would protect against inva...
- 22 Aug 2012, 11:34
- Forum: ManiaScript
- Topic: Main in #Includes
- Replies: 8
- Views: 4651
Re: Main in #Includes
So Ive tried to make it work. I really have. But it just doesnt work. Leaving aside the fact that empty label replacements dont work (which would be handy), you cant call functions defined in the same file label replacements are defined in from those label replacements. Ill just make a template for ...
- 11 Aug 2012, 19:22
- Forum: ManiaScript
- Topic: Main in #Includes
- Replies: 8
- Views: 4651
Re: Main in #Includes
Okay, so i have finally broken down and used #Extends together with labels. Turns out function overriding doesnt exist/work, multiple #Extends also dont work, directives cant be used after the first normal code statement, and theres weird separation of code spaces. The important thing is labels seem...
- 26 Jul 2012, 22:12
- Forum: ManiaScript
- Topic: Main in #Includes
- Replies: 8
- Views: 4651
Re: Main in #Includes
I dont seem to be able to access that forum.
Thank you for the tip with BattleWave mode, ill take a look at it.
Thank you for the tip with BattleWave mode, ill take a look at it.
- 26 Jul 2012, 13:35
- Forum: ManiaScript
- Topic: Main in #Includes
- Replies: 8
- Views: 4651
Re: Main in #Includes
That in my opinion defeats the point of abstracting away the whole event nonsense. Best practices (especially for bigger projects) demand separation of concerns and reduction of duplicate code. Im trying to refactor my code and abstract away the main method so the code essentially consists of event ...
- 26 Jul 2012, 09:47
- Forum: ManiaScript
- Topic: Main in #Includes
- Replies: 8
- Views: 4651
Main in #Includes
Basically what i wanted to do is create a basic script that has a main function and only calls certain callbacks (OnHit, OnFrame, OnServerStart, OnServerEnd, OnMapStart, OnMapEnd, OnRoundStart, OnRoundEnd, ...). The basic script would then be included in a bigger script that implements these callbac...