Search found 9 matches
- 29 Sep 2012, 22:41
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 362382
Re: Custom Objects Specifications
Dit you see my tutorial on how to do this? Then it cant go wrong. http://www.youtube.com/watch?v=uGi2wIf4Fcw [sarcasm on] I have to say thanks to my 2nd screen that makes me forget to click pause while I'm doing the model... T^T [sarcasm off] Thanks to remember me that I've jumped literally like 2 ...
- 29 Sep 2012, 21:32
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 362382
Re: Custom Objects Specifications
Here's a link on how to do it that damien posted before : http://www.3dmotive.com/training/free/creating-a-lightmap-uv-channel/ And for the naming, here's how to do it : 3. UV layers the choosen material defines the UV layers requirements (and naming). for most of the materials, you will need 2 UV ...
- 29 Sep 2012, 09:48
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 362382
Re: Custom Objects Specifications
Are you naming your object with the _Lod0 or _Lod1 ? If yes , I'm not sure but I think that you need one object with _Lod0 and the other with _Lod1. But if you only want to create one object without 2 levels of details, try to name it without the _Lod things. P.S. Sorry if you can't understand me. ...
- 28 Sep 2012, 22:34
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 362382
Re: Custom Objects Specifications
Hi, I'm trying to make my own model, but when I'm importing it, shows me this error:
What I should to do? 
Code: Select all
C:\Program Files\ManiaPlanet>NadeoImporter.exe Object Canyon/buildingtrial/build
ingtrial.fbx
Canyon\buildingtrial\buildingtrial.FBX : Hq-Only lod unsupported yet.

- 10 Jul 2012, 09:48
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 140072
Re: mpbc 0.1.9.1: custom block creation tool
great screenshot. Where does that water come from? It doesn't look like normal canyon water. And I absolutely agree: canyon needs more water - ideally on different levels ;) Thanks, but It's normal water. XD I just put the blocks over the water. :P http://img407.imageshack.us/img407/9448/blocksover...
- 09 Jul 2012, 16:09
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 140072
Re: mpbc 0.1.9.1: custom block creation tool
Can edit default blocks?
I want to remove those columns that appear when I put grass in the water...
http://img528.imageshack.us/img528/2463/bewater.png
Canyon needs more water. XD
I want to remove those columns that appear when I put grass in the water...
http://img528.imageshack.us/img528/2463/bewater.png
Canyon needs more water. XD
- 09 Jul 2012, 14:13
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 140072
Re: mpbc 0.1.9.1: custom block creation tool
Uoh! Now It all makes sense.tcq wrote:Radixan wrote:But I haven't updated and it works...
arc_ wrote:TM2Unlimiter 0.2.4 is out which supports the MP2 beta (2012/07/06). If you already have 0.2.3 installed, just start it; it will autoupdate.

Good job, arc_.

- 09 Jul 2012, 13:03
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 140072
Re: mpbc 0.1.9.1: custom block creation tool
tcq wrote:TM2 Unlimter for MP2.0 betaRadixan wrote:Anyone else still works TMUnlimiter?
arc_ did it once again <3


- 09 Jul 2012, 10:04
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 140072
Re: mpbc 0.1.9.1: custom block creation tool
Anyone else still works TMUnlimiter?
I can put custom blocks yet...

I can put custom blocks yet...
