Search found 9 matches

by Radixan
29 Sep 2012, 22:41
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362382

Re: Custom Objects Specifications

Dit you see my tutorial on how to do this? Then it cant go wrong. http://www.youtube.com/watch?v=uGi2wIf4Fcw [sarcasm on] I have to say thanks to my 2nd screen that makes me forget to click pause while I'm doing the model... T^T [sarcasm off] Thanks to remember me that I've jumped literally like 2 ...
by Radixan
29 Sep 2012, 21:32
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362382

Re: Custom Objects Specifications

Here's a link on how to do it that damien posted before : http://www.3dmotive.com/training/free/creating-a-lightmap-uv-channel/ And for the naming, here's how to do it : 3. UV layers the choosen material defines the UV layers requirements (and naming). for most of the materials, you will need 2 UV ...
by Radixan
29 Sep 2012, 09:48
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362382

Re: Custom Objects Specifications

Are you naming your object with the _Lod0 or _Lod1 ? If yes , I'm not sure but I think that you need one object with _Lod0 and the other with _Lod1. But if you only want to create one object without 2 levels of details, try to name it without the _Lod things. P.S. Sorry if you can't understand me. ...
by Radixan
28 Sep 2012, 22:34
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362382

Re: Custom Objects Specifications

Hi, I'm trying to make my own model, but when I'm importing it, shows me this error:

Code: Select all

C:\Program Files\ManiaPlanet>NadeoImporter.exe Object Canyon/buildingtrial/build
ingtrial.fbx
Canyon\buildingtrial\buildingtrial.FBX : Hq-Only lod unsupported yet.
What I should to do? :(
by Radixan
10 Jul 2012, 09:48
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140072

Re: mpbc 0.1.9.1: custom block creation tool

great screenshot. Where does that water come from? It doesn't look like normal canyon water. And I absolutely agree: canyon needs more water - ideally on different levels ;) Thanks, but It's normal water. XD I just put the blocks over the water. :P http://img407.imageshack.us/img407/9448/blocksover...
by Radixan
09 Jul 2012, 16:09
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140072

Re: mpbc 0.1.9.1: custom block creation tool

Can edit default blocks?

I want to remove those columns that appear when I put grass in the water...
http://img528.imageshack.us/img528/2463/bewater.png

Canyon needs more water. XD
by Radixan
09 Jul 2012, 14:13
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140072

Re: mpbc 0.1.9.1: custom block creation tool

tcq wrote:
Radixan wrote: :roflol: But I haven't updated and it works... :o
arc_ wrote:TM2Unlimiter 0.2.4 is out which supports the MP2 beta (2012/07/06). If you already have 0.2.3 installed, just start it; it will autoupdate.
Uoh! Now It all makes sense. :clap:

Good job, arc_. :1010
by Radixan
09 Jul 2012, 13:03
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140072

Re: mpbc 0.1.9.1: custom block creation tool

tcq wrote:
Radixan wrote:Anyone else still works TMUnlimiter?
TM2 Unlimter for MP2.0 beta
arc_ did it once again <3
:roflol: But I haven't updated and it works... :o
by Radixan
09 Jul 2012, 10:04
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140072

Re: mpbc 0.1.9.1: custom block creation tool

Anyone else still works TMUnlimiter? :shock:
I can put custom blocks yet... :?

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