Search found 7 matches
- 11 Jul 2012, 15:27
- Forum: Shootmania Storm Reports
- Topic: [Fixed][B0] Time Attack Bug
- Replies: 2
- Views: 740
Re: [B0] Time Attack Bug
(While I'm here, I may as well question why the timer only updates every tenth of a second or so. I'm assuming the continuous updating is client-side judging by the script, so why not keep updating it as fast as possible - 1/100th of a second - so it doesn't look jittery?) The displayed time can on...
- 10 Jul 2012, 00:47
- Forum: Shootmania Storm Reports
- Topic: Big lags
- Replies: 3
- Views: 1310
Re: Big lags
Experiencing those laggs too, Especially with big Snapshotsizes. They occure with Snapshotsizes of 700 and higher.
- 09 Jul 2012, 13:03
- Forum: Shootmania Storm Reports
- Topic: [Fixed][B0 - shootmania]low Fps When fire-ing near a wall
- Replies: 6
- Views: 3258
Re: [B0 - shootmania]low Fps When fire-ing near a wall
I dont think that it is a bug. This happens in other games too. I think that happens because of the particles rendered close to you covering a lot space of your screen. Maybe they are transparent, which would increase the work even more.
- 09 Jul 2012, 12:48
- Forum: Shootmania Storm Reports
- Topic: Netcode
- Replies: 31
- Views: 7848
Re: Netcode
I remember playing the game Shattered Horizon, by Futuremark. At first the gun hit detection was managed locally and was a hitscan type of weapon, as a result, if you had your crosshair on your enemy and pressed the fire button, you had a hit, 100% of the time. game. The feel was incredibly tight b...
- 09 Jul 2012, 02:18
- Forum: Shootmania Storm Reports
- Topic: Netcode
- Replies: 31
- Views: 7848
Re: Netcode
Agree to everything.
The hitregistration often fails and hits dont hit and misses do hit.
Additionally the playerpositions should be updated more often (at least at close range), because the movement of others looks very angular and unsmooth.
A way to customize the netsetting would be great
The hitregistration often fails and hits dont hit and misses do hit.
Additionally the playerpositions should be updated more often (at least at close range), because the movement of others looks very angular and unsmooth.
A way to customize the netsetting would be great
- 07 Jul 2012, 14:49
- Forum: Shootmania Storm Reports
- Topic: [SM Beta 0] Input lag
- Replies: 11
- Views: 7659
Re: [SM Beta 0] Input lag
your ping should not have any influence on inputlag
- 06 Jul 2012, 16:19
- Forum: Shootmania Storm Reports
- Topic: [SM Beta 0] Input lag
- Replies: 11
- Views: 7659
Re: [SM Beta 0] Input lag
I do have the same issue. I feel a huge input lag at low fps.It is still slightly notice it at 80 fps. That makes it very hard to aim and the whole game feels inaccurate. I am currently playing at lowest settings and a resolution of 1920*1080. I disabled cpu/gpu sync because it results in smoothest ...