Search found 77 matches

by dreadofmondays
26 May 2018, 12:30
Forum: Trackmania 2
Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
Replies: 6
Views: 8597

Re: another topic about the tm2 unlimiter / maintaining it and locating the source code

I don't know if that's possible. You'd need to be able to select a specific version of TM.
------- however ------
From what i have seen so far Openplanet supersedes Tm2 Unlimiter in every way and does exactly what we're looking for. So I'd say look forward to the release of that.
by dreadofmondays
16 May 2018, 14:48
Forum: Trackmania 2
Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
Replies: 6
Views: 8597

Re: another topic about the tm2 unlimiter / maintaining it and locating the source code

Ah, wow! that github repo is a great find. I wasn't able to find it myself. Thanks a lot!
Openplanet looks really exciting. I'm down to check it out. my @ on discord is @minty#2773. Happy to assist if I'm able, depending on how easily i can fit it in with work. It looks really good so far :)
by dreadofmondays
16 May 2018, 13:18
Forum: Trackmania 2
Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
Replies: 6
Views: 8597

another topic about the tm2 unlimiter / maintaining it and locating the source code

tm2 unlimiter is currently not compatible with versions of the game due to continual changes in the core code that i hope are not deliberately done for this purpose. i am looking to use the unlimiter again. so i am perfectly happy to also maintain it and do the work myself. i completely understand h...
by dreadofmondays
29 May 2017, 09:34
Forum: Trackmania² Reports
Topic: [MP4][AllEnv]Animated signs breaking when used on multiple block types
Replies: 0
Views: 866

[MP4][AllEnv]Animated signs breaking when used on multiple block types

Observed this in Lagoon, but I imagine it applies to all environments. Under certain conditions, animated billboards / signs in a map will break. they will stop animating in the editor and turn black once the map is played. It tends to occur when many different animated billboards are being used. At...
by dreadofmondays
10 Jun 2014, 08:08
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 352539

Re: NadeoImporter [update 2013/08/21]

Ahah, I figured it out. This CTD was caused by a mismatch in the blender material name and the material name listed in the meshparams. Edit: Fixed more ctds, caused by materials that are present in the fbx but not indexed in meshparams. Basically it seems anything wrong in mesh params will CRASH nad...
by dreadofmondays
08 Jun 2014, 15:20
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 352539

Re: NadeoImporter [update 2013/08/21]

Ugh.. and after all that, I managed to get a second object working but the third one is causing the importer to crash to desktop... I don't get why this is such a painful tool to use ._. can we not do this, nadeoimporter? Meuh, I know you're good with this stuff, can I add you on MP so we can chat a...
by dreadofmondays
05 Jun 2014, 17:53
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 352539

Re: NadeoImporter [update 2013/08/21]

Maybe you can try without he first / Aha, this was it! Excellent, thank you very much meuh! n.n So I did some testing in blender 2.49b, and I found this: - The name of the object in blender must match the name of the object/fbx/file/whatever. <name>_Lod0. It cannot be simply "_Lod0". - Me...
by dreadofmondays
05 Jun 2014, 17:19
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 352539

Re: NadeoImporter [update 2013/08/21]

Hmm, not quite! Here's the output:
Image
by dreadofmondays
05 Jun 2014, 14:15
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 352539

Re: NadeoImporter [update 2013/08/21]

Hello! I'm trying to get this working but got stuck. NadeoImporter Mesh \Items\Common\realcity\meshes\grassReserve.fbx NadeoImporter Item \Items\Common\realcity\terrain\grassReserve.Item.xml The mesh imports. The item does not. "Needs to be in /items/" but it is, right? The first backslash...
by dreadofmondays
19 Jul 2013, 07:27
Forum: Trackmania 2
Topic: Poor sales - was it enough?
Replies: 4
Views: 1549

Re: Poor sales - was it enough?

Thanks Hylis :)

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