I don't know if that's possible. You'd need to be able to select a specific version of TM.
------- however ------
From what i have seen so far Openplanet supersedes Tm2 Unlimiter in every way and does exactly what we're looking for. So I'd say look forward to the release of that.
Search found 77 matches
- 26 May 2018, 12:30
- Forum: Trackmania 2
- Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
- Replies: 6
- Views: 8597
- 16 May 2018, 14:48
- Forum: Trackmania 2
- Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
- Replies: 6
- Views: 8597
Re: another topic about the tm2 unlimiter / maintaining it and locating the source code
Ah, wow! that github repo is a great find. I wasn't able to find it myself. Thanks a lot!
Openplanet looks really exciting. I'm down to check it out. my @ on discord is @minty#2773. Happy to assist if I'm able, depending on how easily i can fit it in with work. It looks really good so far
Openplanet looks really exciting. I'm down to check it out. my @ on discord is @minty#2773. Happy to assist if I'm able, depending on how easily i can fit it in with work. It looks really good so far

- 16 May 2018, 13:18
- Forum: Trackmania 2
- Topic: another topic about the tm2 unlimiter / maintaining it and locating the source code
- Replies: 6
- Views: 8597
another topic about the tm2 unlimiter / maintaining it and locating the source code
tm2 unlimiter is currently not compatible with versions of the game due to continual changes in the core code that i hope are not deliberately done for this purpose. i am looking to use the unlimiter again. so i am perfectly happy to also maintain it and do the work myself. i completely understand h...
- 29 May 2017, 09:34
- Forum: Trackmania² Reports
- Topic: [MP4][AllEnv]Animated signs breaking when used on multiple block types
- Replies: 0
- Views: 866
[MP4][AllEnv]Animated signs breaking when used on multiple block types
Observed this in Lagoon, but I imagine it applies to all environments. Under certain conditions, animated billboards / signs in a map will break. they will stop animating in the editor and turn black once the map is played. It tends to occur when many different animated billboards are being used. At...
- 10 Jun 2014, 08:08
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352539
Re: NadeoImporter [update 2013/08/21]
Ahah, I figured it out. This CTD was caused by a mismatch in the blender material name and the material name listed in the meshparams. Edit: Fixed more ctds, caused by materials that are present in the fbx but not indexed in meshparams. Basically it seems anything wrong in mesh params will CRASH nad...
- 08 Jun 2014, 15:20
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352539
Re: NadeoImporter [update 2013/08/21]
Ugh.. and after all that, I managed to get a second object working but the third one is causing the importer to crash to desktop... I don't get why this is such a painful tool to use ._. can we not do this, nadeoimporter? Meuh, I know you're good with this stuff, can I add you on MP so we can chat a...
- 05 Jun 2014, 17:53
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352539
Re: NadeoImporter [update 2013/08/21]
Maybe you can try without he first / Aha, this was it! Excellent, thank you very much meuh! n.n So I did some testing in blender 2.49b, and I found this: - The name of the object in blender must match the name of the object/fbx/file/whatever. <name>_Lod0. It cannot be simply "_Lod0". - Me...
- 05 Jun 2014, 17:19
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352539
Re: NadeoImporter [update 2013/08/21]
Hmm, not quite! Here's the output:


- 05 Jun 2014, 14:15
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352539
Re: NadeoImporter [update 2013/08/21]
Hello! I'm trying to get this working but got stuck. NadeoImporter Mesh \Items\Common\realcity\meshes\grassReserve.fbx NadeoImporter Item \Items\Common\realcity\terrain\grassReserve.Item.xml The mesh imports. The item does not. "Needs to be in /items/" but it is, right? The first backslash...
- 19 Jul 2013, 07:27
- Forum: Trackmania 2
- Topic: Poor sales - was it enough?
- Replies: 4
- Views: 1549
Re: Poor sales - was it enough?
Thanks Hylis 
