Which teamspeak? I haven't played the game or lurked the forums for ages.phil13hebert wrote:Just go on their teamspeak and tell them you want to play speedball :roflol:
That's what I'm doing sometimes and it's working ^^
Search found 76 matches
- 23 Sep 2013, 15:20
- Forum: Title Packs
- Topic: SpeedBall Title Pack Released!
- Replies: 68
- Views: 25458
Re: SpeedBall Title Pack Released!
- 23 Sep 2013, 00:10
- Forum: Title Packs
- Topic: SpeedBall Title Pack Released!
- Replies: 68
- Views: 25458
Re: SpeedBall Title Pack Released!
thanks man, especially for starting it all :) W00t00t00t awpteamoose is in da house! :o Thank you a lot for bringing Speedball to Shootmania. :D Oh my pleasure, I never would've thought something I wrote in a few nights would have any kind of following. If you've taken a look at the code you know h...
- 21 Sep 2013, 03:21
- Forum: Title Packs
- Topic: SpeedBall Title Pack Released!
- Replies: 68
- Views: 25458
Re: SpeedBall Title Pack Released!
This is really great, guys, keep up the awesome work.
- 24 Sep 2012, 00:12
- Forum: ManiaScript
- Topic: Request* Royal mod
- Replies: 9
- Views: 2255
Re: Request* Royal mod
Should be easily possible.Mikey wrote:The next issue;
Is it possible to redefine the setting for point limit to win at the start of each map ? Something like 100 + (5 per player) ? I am having troubles with this.
- 24 Sep 2012, 00:11
- Forum: ManiaScript
- Topic: Gamemode creation problem
- Replies: 4
- Views: 1643
Re: Gamemode creation problem
1. I copied this from the Melee script, it should be correct. (Event.Shooter could be Null, but this doesnt change anything) My bad, I'm blind. 2. I got the problem that Event somehow does not contain the event anymore. Anyway thank you for your help ^^ Edit: I found out how to fix it, but still do...
- 23 Sep 2012, 18:20
- Forum: ManiaScript
- Topic: Gamemode creation problem
- Replies: 4
- Views: 1643
Re: Gamemode creation problem
CSmModeEvent::EType::OnArmorEmpty doesn't always have Event.Shooter, you're trying to access an illegal variable in some cases. You should do something like: if (Event.Type == CSmModeEvent::EType::OnArmorEmpty) { if ( Event.Shooter == Null || Event.Victim == Null || Event.Shooter == Event.Victim ) {...
- 19 Sep 2012, 20:53
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352459
Re: Custom Objects Specifications
Re ... Blender can make the second "LightMap" UV channel, but the When exporting FBX doesn't seem to add the Textures. I opened this with the AutoDesk Viewer and had no textures. I'd kinda like to have both, with custom textures. I don't know of any format other than FBX that will support...
- 19 Sep 2012, 12:20
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352459
Re: Custom Objects Specifications
Yup, works just fine.
I've got no idea how to model or texture though, but I'll figure it out.
I've got no idea how to model or texture though, but I'll figure it out.
- 18 Sep 2012, 16:41
- Forum: ManiaScript
- Topic: Request* Royal mod
- Replies: 9
- Views: 2255
Re: Request* Royal mod
You can restore health, surely. You can't increase max health or max ammo whil the player is alive though.Mikey wrote:Ok. that makes sense. Maybe there is some other bonus that could be applied, like full health restore or add an exra ammo slot to the ammo recharge ?
- 18 Sep 2012, 10:47
- Forum: ManiaScript
- Topic: Request* Royal mod
- Replies: 9
- Views: 2255
Re: Request* Royal mod
If there are any capable and willing script editors out there, I have a small request. I would like a modified version of the royal game mode, where the player who activates the outzone gets a bonus of having a lasergun for 10 seconds ! Please .... someone :D You can't change weapons of spawned pla...