Search found 76 matches

by Awpteamoose
23 Sep 2013, 15:20
Forum: Title Packs
Topic: SpeedBall Title Pack Released!
Replies: 68
Views: 13209

Re: SpeedBall Title Pack Released!

phil13hebert wrote:Just go on their teamspeak and tell them you want to play speedball :roflol:
That's what I'm doing sometimes and it's working ^^
Which teamspeak? I haven't played the game or lurked the forums for ages.
by Awpteamoose
23 Sep 2013, 00:10
Forum: Title Packs
Topic: SpeedBall Title Pack Released!
Replies: 68
Views: 13209

Re: SpeedBall Title Pack Released!

thanks man, especially for starting it all :) W00t00t00t awpteamoose is in da house! :o Thank you a lot for bringing Speedball to Shootmania. :D Oh my pleasure, I never would've thought something I wrote in a few nights would have any kind of following. If you've taken a look at the code you know h...
by Awpteamoose
21 Sep 2013, 03:21
Forum: Title Packs
Topic: SpeedBall Title Pack Released!
Replies: 68
Views: 13209

Re: SpeedBall Title Pack Released!

This is really great, guys, keep up the awesome work.
by Awpteamoose
24 Sep 2012, 00:12
Forum: ManiaScript
Topic: Request* Royal mod
Replies: 9
Views: 1190

Re: Request* Royal mod

Mikey wrote:The next issue;
Is it possible to redefine the setting for point limit to win at the start of each map ? Something like 100 + (5 per player) ? I am having troubles with this.
Should be easily possible.
by Awpteamoose
24 Sep 2012, 00:11
Forum: ManiaScript
Topic: Gamemode creation problem
Replies: 4
Views: 929

Re: Gamemode creation problem

1. I copied this from the Melee script, it should be correct. (Event.Shooter could be Null, but this doesnt change anything) My bad, I'm blind. 2. I got the problem that Event somehow does not contain the event anymore. Anyway thank you for your help ^^ Edit: I found out how to fix it, but still do...
by Awpteamoose
23 Sep 2012, 18:20
Forum: ManiaScript
Topic: Gamemode creation problem
Replies: 4
Views: 929

Re: Gamemode creation problem

CSmModeEvent::EType::OnArmorEmpty doesn't always have Event.Shooter, you're trying to access an illegal variable in some cases. You should do something like: if (Event.Type == CSmModeEvent::EType::OnArmorEmpty) { if ( Event.Shooter == Null || Event.Victim == Null || Event.Shooter == Event.Victim ) {...
by Awpteamoose
19 Sep 2012, 20:53
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1001
Views: 159691

Re: Custom Objects Specifications

Re ... Blender can make the second "LightMap" UV channel, but the When exporting FBX doesn't seem to add the Textures. I opened this with the AutoDesk Viewer and had no textures. I'd kinda like to have both, with custom textures. I don't know of any format other than FBX that will support 2nd UV-ch...
by Awpteamoose
19 Sep 2012, 12:20
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1001
Views: 159691

Re: Custom Objects Specifications

Yup, works just fine.
I've got no idea how to model or texture though, but I'll figure it out.
by Awpteamoose
18 Sep 2012, 16:41
Forum: ManiaScript
Topic: Request* Royal mod
Replies: 9
Views: 1190

Re: Request* Royal mod

Mikey wrote:Ok. that makes sense. Maybe there is some other bonus that could be applied, like full health restore or add an exra ammo slot to the ammo recharge ?
You can restore health, surely. You can't increase max health or max ammo whil the player is alive though.
by Awpteamoose
18 Sep 2012, 10:47
Forum: ManiaScript
Topic: Request* Royal mod
Replies: 9
Views: 1190

Re: Request* Royal mod

If there are any capable and willing script editors out there, I have a small request. I would like a modified version of the royal game mode, where the player who activates the outzone gets a bonus of having a lasergun for 10 seconds ! Please .... someone :D You can't change weapons of spawned pla...

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