Search found 80 matches
- 21 Mar 2013, 14:51
- Forum: Ingame Publishing
- Topic: ManiaPub: a simplier version, for now
- Replies: 30
- Views: 8892
Re: ManiaPub: a simplier version, for now
again: -randomize is unfair for good sites, and makes people register more in indirect way -list is unfair depending on the sorting option (alphabetical, dates) etc. Akbalder says that it is easy to rule and discard 'cheaters' of this, I think he has no idea. We tried it only with community website...
- 21 Mar 2013, 00:11
- Forum: Ingame Publishing
- Topic: ManiaPub: a simplier version, for now
- Replies: 30
- Views: 8892
Re: ManiaPub: a simplier version, for now
What about something like the Open Directory (dmoz.org) where you list websites in a hierarchical manner? To address the problems with early-birds getting all the traffic, the entries in a particular category could be randomized every so often. People could report dead links to the maintainer or spo...
- 18 Mar 2013, 21:31
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
That's disappointing to hear. I don't have the time to maintain two plugin suites, so I guess I can't support this gamemode then. I just don't see another way to make my plugin suite compatible with your gamemode.
- 18 Mar 2013, 16:50
- Forum: Dedicated Server
- Topic: [Draft] Communication between server controllers
- Replies: 28
- Views: 11885
Re: [Draft] Communication between server controllers
In that case, could you list which parts are unnecessary? I'd like to comment on each individually since, admittedly, the purpose behind some of the features is not immediately apparent. Also keep in mind that the protocol I mentioned is deficient in several areas that I'm fixing, so I'll mention th...
- 17 Mar 2013, 22:56
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
Good point. Please check my new idea, which resolves this problem.eyebo wrote:Just wanted to say that I want to see the back of my car. Thanks.
It allows me to compute the distance I can drive the outside of a curve while the back of my car drifts close to the outside wall.
- 17 Mar 2013, 22:54
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
There's a lot of stuff here, so I'm going to reply to each part individually. Platform has some stupid UI element on the right. Your manialink example overlaps it: http://i.imgur.com/m0DvfHE.jpg Besides, Platform does not use multiple timers, in fact, it does use the timer location to show the score...
- 17 Mar 2013, 20:43
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
I'm not convinced that the bottom, immediately above the timer down there, would be as obnoxious as you're saying. I'm looking through the Endurance screenshots to compare, and I don't believe that, from the camera angle in those screenshots, the knockout timer would overlap the car. I could try mak...
- 16 Mar 2013, 23:16
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
Very well then, but that means I won't be able to support this game mode with my plugins. I need that plugin's features to support any custom game mode with my plugins. Big or not, that panel's features are what allows me to put more plugins on a server than just the same old stuff that other plugin...
- 16 Mar 2013, 21:09
- Forum: ManiaScript
- Topic: [GameMode] (TM2) Endurance
- Replies: 38
- Views: 14620
Re: [GameMode] (TM2) Endurance
Isn't there a way to simply build around the timer? I don't know what you must-have there to begin with. That's where I plan to have my Dragon Console positioned, which will basically be the heart of my plugin suite. It needs to be horizontally aligned, which means it's stuck at the top and centere...
- 16 Mar 2013, 20:46
- Forum: Dedicated Server
- Topic: [Draft] Communication between server controllers
- Replies: 28
- Views: 11885
Re: [Draft] Communication between server controllers
The initial post is incompatible with protocols introduced by other authors, unfortunately. There is nothing in that protocol that keeps third-party echo methods separate from Nadeo's methods, and there is no collision control. While I agree that some parts of my draft are unnecessary, like the leng...