Search found 4 matches

by tOMME_
20 Sep 2012, 19:58
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362825

Re: Custom Objects Specifications

Imagine what we can do with this :thumbsup:

Image
by tOMME_
20 Sep 2012, 19:31
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362825

Re: Custom Objects Specifications

Back, and I've had trouble compiling *.fbx files today too, but seems I'm getting somewhere now. Maybe this only concern those of us who have a custom installation. Anyways, if any of you out there happens to have the same problem, here's how I solved it (atleast for canyon): 1. Following instructio...
by tOMME_
20 Sep 2012, 02:55
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362825

Re: Custom Objects Specifications

tOMME_ : Open cmd line prompt go to your ManiaPlanet.exe dir (for me it's c:\Program Files (X86)\ManiaPlanet) Then type NadeoImporter.exe Object /Storm/Forge/*.FBX (it's work) NadeoImporter go to the wright dir itself NOT NadeoImporter.exe Object c:\DirOfManiaPlanetUserDirWorkBlocks\Storm\Forge\*.F...
by tOMME_
19 Sep 2012, 23:08
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362825

Re: Custom Objects Specifications

This is an interesting concept. Too bad I can't even compile the *.fbx files. Not even the sample pack for storm and forge. I did this so far: Custom install of maniaplanet here: ..\ManiaPlanet\ Which contains NadeoImporter.exe, ManiaPlanet.exe and common and personal data folders, and also WorkBloc...

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