Search found 5 matches

by MY573210
28 Oct 2012, 02:16
Forum: Multiplayer
Topic: Maniaplanet Optimization Ports
Replies: 6
Views: 1835

Re: Maniaplanet Optimization Ports

I prioritized my MAC address as well as the specific ethernet ports out of which I was routing, but it wasn't giving me the results that I'd wanted, so I was hoping I could enter the specific maniaplanet ports under the "game optimization" section. Still fiddling with it, and we'll see how...
by MY573210
27 Oct 2012, 05:14
Forum: Multiplayer
Topic: Maniaplanet Optimization Ports
Replies: 6
Views: 1835

Re: Maniaplanet Optimization Ports

Thanks for your in-depth reply. The post was originally intended to improve PLAYING performance while JOINING servers, not hosting them, so you're descriptions were especially helpful. I've messed with max allotted up/down and will continue to fiddle with it to get the best results. I'm contending w...
by MY573210
26 Oct 2012, 10:51
Forum: Multiplayer
Topic: Maniaplanet Optimization Ports
Replies: 6
Views: 1835

Re: Maniaplanet Optimization Ports

Thanks so much for the link and your help. :D
by MY573210
26 Oct 2012, 02:39
Forum: Multiplayer
Topic: Maniaplanet Optimization Ports
Replies: 6
Views: 1835

Maniaplanet Optimization Ports

Hey all, I am trying to optimize maniaplanet performance under QoS (Quality of Service) on my router, and I was curious as to whether or not anyone knew which specific maniaplanet ports I would use for this. Not that it really matters, but I'm using a pretty standard Linksys router and am navigating...
by MY573210
28 Sep 2012, 02:46
Forum: Shootmania
Topic: Netcode / Hitbox / Hitscan changes break international play
Replies: 15
Views: 5166

Re: Netcode / Hitbox / Hitscan changes break international p

Completely agree with this. What people need to also understand is that it's not simply isolated to connecting with hitboxes that don't exists, but also missing hitboxes that DO exist. The second to last example in the video is a prime example of this. You can only chalk so much up to latency before...

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