Search found 6 matches
- 16 Oct 2012, 07:36
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
To place the texture until two days ago i was using the Unwrap UVW Modifier , if you know.. but with it i cannot tile the texture.. Now im trying with the UVW Mapping Modifier , that allows me to tile the texture and make the 1st UV Layer.. In order to make the second UV Layer i just add the Modifie...
- 15 Oct 2012, 09:38
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
here I suggest you to look at texturing tutorials. If you apply the texture you have to make sure it gets not stretched but tiled instead. Check the manual or the help of the application you're using. :thumbsup: To be honest i had already tried to tile a texture but i had the error of making the 2n...
- 14 Oct 2012, 15:33
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
either you use the correct UV coordinates for the texturing, or you put only a asphalt texture on the road, and add two stripes as part of the object which would be painted white. I have already tried to add a texture without the stripes, but when i go into the game with the object, the texture is ...
- 14 Oct 2012, 14:01
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
Hi all, I'm creating a piece of curved road but i have a question about texturing.. i would like to find a method to texture this road by creating a piece of texture (asphalt with white stripes) and repeat it for the whole turn... how can i do that? this is the turn: http://imageshack.us/a/img713/26...
- 29 Sep 2012, 12:21
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
What do you mean? When i edit the UV Map on 3DSMax i have to place all the chuncks in a square.. but i dont see coordinates there, where can i check them?Hylis wrote:UV of lightmaps have to been within 0-1, 0-1 coordinates I think
- 29 Sep 2012, 11:35
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 354867
Re: Custom Objects Specifications
Hi all, i'm getting this error from the Importer:
LightMap OutOfRangeV OutOfRangeV
What am i doing wrong?
LightMap OutOfRangeV OutOfRangeV
What am i doing wrong?