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by steeffeen
26 May 2018, 12:46
Forum: Support and technical issues (not bug)
Topic: How to remove weird overlay?
Replies: 5
Views: 3385

Re: How to remove weird overlay?

Not knowing what it is either I tried searching on Google: https://www.google.de/search?q=windows+ ... +-spinning
This search result looks promising: https://forum-en.msi.com/index.php?topic=277473.0
You could enable or disable this function in Nahimic control panel.
by steeffeen
04 Sep 2017, 13:41
Forum: ManiaControl
Topic: Help! How to install/setup ManiaControl on dedicated server?
Replies: 8
Views: 1762

Re: Help! How to install/setup ManiaControl on dedicated server?

You will need to have file and command line access to your server (or virtual machine) to run maniacontrol. (I don't know how the access on gameservers.com works.)
by steeffeen
07 Aug 2017, 16:06
Forum: ManiaControl
Topic: as of today MC error [Solved]
Replies: 2
Views: 897

Re: as of today MC error

Hi, The error says "Class 'DOMDocument' not found". This means that you're missing a crucial PHP extension called "DOM". It's used to render XML to communicate with the Maniaplanet server. You will need to make sure that it's enabled and install it if necessary. Also see: https://stackoverflow.com/q...
by steeffeen
20 Jul 2017, 07:51
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

as I tried to explain the other elements not contained in the first frame are supposed to represent some other content of other manialinks maybe this makes it more clear: <manialink id="id" version="3" name="id"> <frame id="MainFrame" pos="-5 -5"> <quad z-index="20" size="20 20" bgcolor="f00"/> </fr...
by steeffeen
19 Jul 2017, 19:48
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

alright i did some testing and i can confirm that a container frame messes up the z-indexes of all the contained elements example: <manialink id="id" version="3" name="id"> <frame pos="-5 -5"> <quad z-index="20" size="20 20" bgcolor="f00"/> </frame> <frame z-index="5"> <quad z-index="10" size="20 20...
by steeffeen
16 Jul 2017, 07:31
Forum: Dedicated Server Tools
Topic: Write a message when the server is off
Replies: 1
Views: 662

Re: Write a message when the server is off

well doesn't this error pretty much indicate that the server isn't running? so you could display the message on your website if this exception occurs (I'm not sure if this is actually the case) try { $connection = Connection::factory(); } catch (TransportException $transportException) { echo "Server...
by steeffeen
12 Jul 2017, 15:32
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

[...] What i'm asking me right now: How does the frame z-index layering work in detail? Could it be that a z-index of 0 shouldn't be considered at all? How I understand the new z-index layering is that a frame's z-index is considered before a child's z-index. if the frame has z-index 0, does that m...
by steeffeen
12 Jul 2017, 15:27
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

{...] 1. I did that as a test and it was indeed no problem. However, I don't know what kind of scripts the consumers may write and forcing some arbitrary frame on them could mess up their manialinks. (Actually audio is a usual control.) 2. Well it doesn't look like the virtual main frame is conside...
by steeffeen
12 Jul 2017, 09:18
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

Hi noyranea, Thanks for the response. I don't want to use a dedicated root frame mainly because of two reasons: 1. I provide a generic manialink framework that I wanted to enhance with such toggle feature without requiring the consumer to change their manialink elements. 2. Manialinks may contain se...
by steeffeen
04 Jul 2017, 08:00
Forum: ManiaScript
Topic: CMlScriptIngame::Page::MainFrame
Replies: 16
Views: 1681

Re: CMlScriptIngame::Page::MainFrame

spaii wrote:
04 Jul 2017, 00:41
Another "in case of", why not This.Page.MainFrame.Visible = False; ? :D
not helpful! :D

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