Search found 18 matches
- 13 Sep 2015, 15:42
- Forum: ManiaScript
- Topic: Howto try/catch: CreateSound failed to complete
- Replies: 1
- Views: 861
Re: Howto try/catch: CreateSound failed to complete
You can check if the link exists before creating. See CHttpManager . My testing script (seems some bugs mentioned in the linked topic are fixed now): <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <manialink version="1"> <script><!-- main() { declare...
- 19 Jul 2015, 14:27
- Forum: Maniaplanet Reports
- Topic: [ManiaScript] ValueLineCount not working for maptype scripts
- Replies: 1
- Views: 1322
Re: [ManiaScript] ValueLineCount in maptype script
Just found out by testing again: The ValueLineCount gets only updated if you yield; . So as workaround simply yield before you get the ValueLineCount and you will not have a problem with -1 in maptype context. EDIT: This is only working if the label is visible! Regarding the edit of my last post: Al...
- 05 Dec 2014, 19:39
- Forum: Maniaplanet Reports
- Topic: [ManiaScript] ValueLineCount not working for maptype scripts
- Replies: 1
- Views: 1322
[ManiaScript] ValueLineCount not working for maptype scripts
I discovered that MlLabel.ValueLineCount always returns -1 if the manialink is displayed in maptype context. \Documents\ManiaPlanet\Scripts\MapTypes\ShootMania\Test.Script.txt #RequireContext CSmMapType main() { ManialinkText = """ <manialink version="1"> <script><!-- main()...
- 30 Nov 2014, 13:17
- Forum: Maniaplanet Reports
- Topic: [ML] <include> not working for maptype scripts
- Replies: 5
- Views: 1686
Re: [ML] <include> not working for maptype scripts
Thanks, this is working.
Just as reminder: The layer file has to contain the manialink tag (it is not working with the posted include.xml)
Just as reminder: The layer file has to contain the manialink tag (it is not working with the posted include.xml)
- 22 Nov 2014, 17:05
- Forum: Maniaplanet Reports
- Topic: [ML] <include> not working for maptype scripts
- Replies: 5
- Views: 1686
[ML] <include> not working for maptype scripts
I discovered that the include tag does not work in manialinks used for a maptype script (tested only for shootmania), probably also for trackmania. \Documents\ManiaPlanet\Scripts\MapTypes\ShootMania\Test.Script.txt #RequireContext CSmMapType main() { ManialinkText = """ <manialink ver...
- 01 Jun 2014, 10:25
- Forum: Maniaplanet Reports
- Topic: [Fixed][Maniascript] Interface library
- Replies: 1
- Views: 8944
[Fixed][Maniascript] Interface library
When removing a slide using the Interface.Script.txt library, e.g. Interface::RemoveSlide(2); I get the following error in the slider manialink script: [311, 102] Out of bounds access at [2] When removing slide 3 it is out of bounds at [3]. I want wo display some toplists with the slider from the In...
- 04 Oct 2013, 13:36
- Forum: ManiaScript
- Topic: StartTestMapWithMode request
- Replies: 1
- Views: 603
StartTestMapWithMode request
I'm working on a mode and therefore also on a maptype. While working on the maptype I thought it would be nice to have a button to test with the mode directly, so you don't have to search for the correct one in the list. That was no problem: StartTestMapWithMode("ModeName"); But there is a...
- 13 Aug 2013, 16:46
- Forum: Maniaplanet Reports
- Topic: [ManiaScript] TextLib::Compose result in chat
- Replies: 2
- Views: 1394
[ManiaScript] TextLib::Compose result in chat
I noticed something when using texts created with TextLib::Compose in the chat. UIManager.UIAll.StatusMessage = TextLib::Compose("%1 : %2 -", _("TextLibCompose test"), "Text"); UIManager.UIAll.SendChat(TextLib::Compose("%1 : %2 -", _("TextLibCompose test&...
- 08 May 2013, 16:29
- Forum: ManiaScript
- Topic: OnPlayerLeaves?
- Replies: 15
- Views: 2255
Re: OnPlayerLeaves?
I have created an extended version some month ago: ModeBaseExtended.
With it you have the PlayerId, the Name and the Login of the left player available.
With it you have the PlayerId, the Name and the Login of the left player available.
- 23 Feb 2013, 17:55
- Forum: Shootmania Storm Reports
- Topic: [B3][Fixed] WarmUp library bug
- Replies: 1
- Views: 594
[B3][Fixed] WarmUp library bug
I noticed a mistake the WarmUp library.
OrderHasChanged() returns true even when there is no change in the order itself.
This happens when a player changes his Ready status.
OrderHasChanged() returns true even when there is no change in the order itself.
This happens when a player changes his Ready status.