Search found 47 matches
- 04 Jul 2013, 11:52
- Forum: Shootmania
- Topic: Nuc floater shapes
- Replies: 0
- Views: 487
Nuc floater shapes
I was just wondering are there other shapes coming for nucleus floaters, theres couple shapes that are missing(?) One is "center fill block", for example if you put 1) tunnel mouth , 2) leave gap and 3) put another mouth to another end, theres nothing to put into the gap between. You can p...
- 03 Jul 2013, 13:27
- Forum: Maniaplanet
- Topic: Maniaplanet Update #3 - wishlist
- Replies: 278
- Views: 76302
Re: Maniaplanet Update #3 - wishlist
Wishes:
- Definently: Castle floater (or any normal physic floating square floor) - This is something i miss alot. Powerjump blocks changes so much the handling and behave like special block, yet still forced to use for normal walkings and for regular pathways.
- Definently: Castle floater (or any normal physic floating square floor) - This is something i miss alot. Powerjump blocks changes so much the handling and behave like special block, yet still forced to use for normal walkings and for regular pathways.
- 23 Jun 2013, 17:04
- Forum: Map Editor
- Topic: More Tunnel life
- Replies: 1
- Views: 1175
Re: More Tunnel life
Yup mountains and tunnels are great, i think you can place regular blocks with tmunlimiter there One downside that tunnels has is that jumping is restricted, so the ideas cuts down bit But, I would specially like to see tilted ramp block for tunnels, so can make small levels and not always straight ...
- 07 Jun 2013, 10:25
- Forum: Shootmania
- Topic: Powerjumps, floaters & things
- Replies: 3
- Views: 1426
Re: Powerjumps, floaters & things
After rethinking i have to change a bit: About powerjump blocks, Afterall the problem is not in the powerjump block physics, even tho they feel bit umcomfortable, but the problem is that mappers are forced to use them because they are the only floating floors, and that creates the problem. It also f...
- 02 Jun 2013, 22:50
- Forum: Shootmania
- Topic: Powerjumps, floaters & things
- Replies: 3
- Views: 1426
Re: Powerjumps, floaters & things
Yes but not ment top priority but important to have 

- 02 Jun 2013, 22:07
- Forum: Shootmania
- Topic: Powerjumps, floaters & things
- Replies: 3
- Views: 1426
Powerjumps, floaters & things
Hey, Again.. some suggestions and reguests, but this time only reguests that really need or are important # About powerjump block: Thoughts: I love the features of it and that they are floating and the shape variation. But the thing that makes them feel akward is that the stamina gets used so aggres...
- 25 May 2013, 08:05
- Forum: Shootmania
- Topic: Player amount?
- Replies: 0
- Views: 609
Player amount?
Hi, I guess there are no quick ways to see how many players are in my team, or overall in the server? I used to go into menu, click change team and scroll down to last page to see are the teams balanced. Also smart script used to have little logo on screen to show servers overall player amount, like...
- 20 May 2013, 16:35
- Forum: Shootmania
- Topic: Suggestions, ideas and thoughts
- Replies: 8
- Views: 6107
Re: Suggestions, ideas and thoughts
dreammyw0w: "diff colored lighting = no ty." Why not ;D Think about making roofs with floaters and make darker place, then could have different coloured rooms and make more atmosphere to distinct from each other. http://www.erco.com/projects/simula/situations-in-the-hotel-room-4992/images/...
- 14 May 2013, 09:41
- Forum: Shootmania
- Topic: Suggestions, ideas and thoughts
- Replies: 8
- Views: 6107
Suggestions, ideas and thoughts
Hi, some suggestions # Castleblock: Heavily tilted castleblock: If player is needed to get higher, using normal tilted castleblocks takes quite much space, making long walks too. With heavy tilted block, one block could get player 3 or 5 blocks high. So instead of 10 normal tilted ones, only 2 or 3 ...
- 11 Apr 2013, 15:19
- Forum: Shootmania
- Topic: Shootmania Storm 1.0
- Replies: 304
- Views: 70810
Re: Shootmania Storm 1.0
Some feedback about the version 1.0: - Jumps on power blocs On normal blocs, if we don't have enough stamina, we see it quickly (player isn't running) and we don't try to do a big jump. On power blocs, if we don't have enough stamina, we don't see it before and fail at trying to do a big jump. It m...