Search found 47 matches

by roppa
04 Jul 2013, 11:52
Forum: Shootmania
Topic: Nuc floater shapes
Replies: 0
Views: 487

Nuc floater shapes

I was just wondering are there other shapes coming for nucleus floaters, theres couple shapes that are missing(?) One is "center fill block", for example if you put 1) tunnel mouth , 2) leave gap and 3) put another mouth to another end, theres nothing to put into the gap between. You can p...
by roppa
03 Jul 2013, 13:27
Forum: Maniaplanet
Topic: Maniaplanet Update #3 - wishlist
Replies: 278
Views: 76302

Re: Maniaplanet Update #3 - wishlist

Wishes:

- Definently: Castle floater (or any normal physic floating square floor) - This is something i miss alot. Powerjump blocks changes so much the handling and behave like special block, yet still forced to use for normal walkings and for regular pathways.
by roppa
23 Jun 2013, 17:04
Forum: Map Editor
Topic: More Tunnel life
Replies: 1
Views: 1175

Re: More Tunnel life

Yup mountains and tunnels are great, i think you can place regular blocks with tmunlimiter there One downside that tunnels has is that jumping is restricted, so the ideas cuts down bit But, I would specially like to see tilted ramp block for tunnels, so can make small levels and not always straight ...
by roppa
07 Jun 2013, 10:25
Forum: Shootmania
Topic: Powerjumps, floaters & things
Replies: 3
Views: 1426

Re: Powerjumps, floaters & things

After rethinking i have to change a bit: About powerjump blocks, Afterall the problem is not in the powerjump block physics, even tho they feel bit umcomfortable, but the problem is that mappers are forced to use them because they are the only floating floors, and that creates the problem. It also f...
by roppa
02 Jun 2013, 22:50
Forum: Shootmania
Topic: Powerjumps, floaters & things
Replies: 3
Views: 1426

Re: Powerjumps, floaters & things

Yes but not ment top priority but important to have :)
by roppa
02 Jun 2013, 22:07
Forum: Shootmania
Topic: Powerjumps, floaters & things
Replies: 3
Views: 1426

Powerjumps, floaters & things

Hey, Again.. some suggestions and reguests, but this time only reguests that really need or are important # About powerjump block: Thoughts: I love the features of it and that they are floating and the shape variation. But the thing that makes them feel akward is that the stamina gets used so aggres...
by roppa
25 May 2013, 08:05
Forum: Shootmania
Topic: Player amount?
Replies: 0
Views: 609

Player amount?

Hi, I guess there are no quick ways to see how many players are in my team, or overall in the server? I used to go into menu, click change team and scroll down to last page to see are the teams balanced. Also smart script used to have little logo on screen to show servers overall player amount, like...
by roppa
20 May 2013, 16:35
Forum: Shootmania
Topic: Suggestions, ideas and thoughts
Replies: 8
Views: 6107

Re: Suggestions, ideas and thoughts

dreammyw0w: "diff colored lighting = no ty." Why not ;D Think about making roofs with floaters and make darker place, then could have different coloured rooms and make more atmosphere to distinct from each other. http://www.erco.com/projects/simula/situations-in-the-hotel-room-4992/images/...
by roppa
14 May 2013, 09:41
Forum: Shootmania
Topic: Suggestions, ideas and thoughts
Replies: 8
Views: 6107

Suggestions, ideas and thoughts

Hi, some suggestions # Castleblock: Heavily tilted castleblock: If player is needed to get higher, using normal tilted castleblocks takes quite much space, making long walks too. With heavy tilted block, one block could get player 3 or 5 blocks high. So instead of 10 normal tilted ones, only 2 or 3 ...
by roppa
11 Apr 2013, 15:19
Forum: Shootmania
Topic: Shootmania Storm 1.0
Replies: 304
Views: 70810

Re: Shootmania Storm 1.0

Some feedback about the version 1.0: - Jumps on power blocs On normal blocs, if we don't have enough stamina, we see it quickly (player isn't running) and we don't try to do a big jump. On power blocs, if we don't have enough stamina, we don't see it before and fail at trying to do a big jump. It m...

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