Search found 18 matches

by A.Palabrsky
26 Oct 2013, 21:23
Forum: Trackmania 2
Topic: Ask A Dev Event! Submit Your Questions Now!
Replies: 28
Views: 4735

Re: Ask A Dev Event! Submit Your Questions Now!

Could you make a post or a page with answered question ? I couldn't be there on the twitch.tv :x
by A.Palabrsky
19 Oct 2013, 13:48
Forum: Trackmania 2
Topic: Ask A Dev Event! Submit Your Questions Now!
Replies: 28
Views: 4735

Re: Ask A Dev Event! Submit Your Questions Now!

I often have the feeling that nadeo releases 1 game, and then immediatly works on the next game without putting much effort in solving the previous' game issues. It feels like there is a team who does it's best to update the game the right way, but the team is completely understaffed... I may be tot...
by A.Palabrsky
06 Jul 2013, 13:14
Forum: Track Editor
Topic: Blocks on the ground: why stop here ?
Replies: 13
Views: 2551

Re: Blocks on the ground: why stop here ?

Thanks for the support, but i don't think that's what is really needed. Some of the blocks you show are never used on the ground with blockmix, because it wouldn't be useful :thumbsup: . Here's what I think is needed: http://img407.imageshack.us/img407/7595/8dby.jpg And that's it! Not that much, but...
by A.Palabrsky
25 Jun 2013, 09:18
Forum: Track Editor
Topic: Blocks on the ground: why stop here ?
Replies: 13
Views: 2551

Re: Blocks on the ground: why stop here ?

Thanks, I created this topic because I couldn't find another, apparently I missed this one. Well Nadeo, let me insist :D : it is worth taking some time to make it. If there was only 1 block to update, it would be 3-4-1&2 Is it that complicated btw ? The block itself doesn't change, only the connecti...
by A.Palabrsky
25 Jun 2013, 01:18
Forum: Track Editor
Topic: Blocks on the ground: why stop here ?
Replies: 13
Views: 2551

Re: Blocks on the ground: why stop here ?

I found it hard to say that I think I have a bit more experience than you :? To convince Nadeo, I don't know what else to do. - For the blue ground, it sounds like the simplest thing to do technically. The blocks that created blue ground now act the same way on grass and on dirt: no blue ground crea...
by A.Palabrsky
24 Jun 2013, 01:17
Forum: Track Editor
Topic: Blocks on the ground: why stop here ?
Replies: 13
Views: 2551

Re: Blocks on the ground: why stop here ?

I'm sorry, i actually disagree on many points :lol: About smoothness of slopes: http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=4662149#auto It works perfectly, there is definitely an impact, not that smooth, but the bouncing effect helps the drift. I'm not making that up, it is used...
by A.Palabrsky
23 Jun 2013, 23:29
Forum: Track Editor
Topic: Blocks on the ground: why stop here ?
Replies: 13
Views: 2551

Blocks on the ground: why stop here ?

First things first, thank you nadeo for this update that brings alot. I am glad to see that some blocks were updated to allow placement on the ground like these http://imageshack.us/a/img853/5514/ghsz.png http://imageshack.us/a/img18/5782/brx.png But is there a technical reason that makes impossible...
by A.Palabrsky
06 Jun 2013, 20:52
Forum: ManiaScript
Topic: [Suggestion] Knockout gamemode
Replies: 15
Views: 5023

Re: [Stadium] Suggestion: Knockout mode

I don't know much about coding and scripting modes, but since the presentation by hylis I thought it was possible to save/export/import custom modes quite easily. If it isn't the case, I agree they should add at least KO mode, but others as well. In order to bring something to the debate, I'd add th...
by A.Palabrsky
22 Apr 2013, 21:15
Forum: Trackmania 2
Topic: Thank you for bringing back the "old" Cam2 Nadeo......
Replies: 14
Views: 2175

Re: Thank you for bringing back the "old" Cam2 Nadeo......

Except if it is integrated in maniaplanet game engine, and if we are the only ones asking for that option :(
by A.Palabrsky
22 Apr 2013, 12:53
Forum: Trackmania 2
Topic: Thank you for bringing back the "old" Cam2 Nadeo......
Replies: 14
Views: 2175

Re: Thank you for bringing back the "old" Cam2 Nadeo......

Thank you for the nice example, but if you could also make this video without boosters, that would be cool (sorry to bother you ^^). There seems to be a maximum DOF indeed, but I think it varies continuously within a range of speed, something like 0-300km/h. When you accelerate normally, the DOF cha...

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