Search found 678 matches

by TGYoshi
12 Nov 2018, 19:13
Forum: Maniaplanet Web Services
Topic: In-game OAuth2 authentication not working
Replies: 7
Views: 11919

Re: In-game OAuth2 authentication not working

I don't really get it :? . The screenshot you provided is showing an error on mania-exchange.com side. https://test.mania-exchange.com/ml/award is 404 now. Apologies for this and the vagueness in the report, this pet project has been put aside for now due to time constraints on my side. A different...
by TGYoshi
27 Oct 2018, 14:40
Forum: Maniaplanet Web Services
Topic: In-game OAuth2 authentication not working
Replies: 7
Views: 11919

Re: In-game OAuth2 authentication not working

The issue is that this apparently broken code is part of Maniaplanet's side of the OAuth flow... I've not written any maniascript at all.
by TGYoshi
12 Oct 2018, 22:16
Forum: Maniaplanet Web Services
Topic: In-game OAuth2 authentication not working
Replies: 7
Views: 11919

Re: In-game OAuth2 authentication not working

The issue is that this script is in control by Nadeo, not me. This gets generated after the auth flow (and probably is supposed to redirect back).
by TGYoshi
25 Sep 2018, 17:39
Forum: Maniaplanet Web Services
Topic: In-game OAuth2 authentication not working
Replies: 7
Views: 11919

In-game OAuth2 authentication not working

When I try to run the client through the OAuth2 authentication process, ManiaPlanet throws this script error after the user gives permission: https://cdn.discordapp.com/attachments/351099865306103830/494185800347680780/unknown.png Is this some fault on my end, or some ManiaPlanet bug? It works fine ...
by TGYoshi
13 May 2017, 10:44
Forum: Maniaplanet
Topic: Maniaplanet 4 update werkt niet
Replies: 6
Views: 6834

Re: Maniaplanet 4 update werkt niet

Komt waarschijnlijk doordat MP4 DX11 gebruikt ipv DX9 (wat MP3 gebruikte). DX9 heeft veel betere virtualisatieondersteuning dan DX11.
by TGYoshi
19 Feb 2017, 23:50
Forum: Multiplayer
Topic: server population right now?
Replies: 29
Views: 5803

Re: Last preview for Maniaplanet 4

It came to my attention some time ago that the key purpose of the current moderation stance is to simply discourage pointless rants simply complaining about how the platform has an "empty feeling" whatsoever. I'm pretty confident they are well aware of this, those hundreds of posts simply whining ab...
by TGYoshi
02 Jul 2016, 16:13
Forum: Announcements
Topic: Hello Planet #6
Replies: 107
Views: 20639

Re: Hello Planet #6

Happy to hear stuff is happening in the first place ;). I do have some concerns myself though, which did not get covered in this post, and I really wonder what your stances are on this. In my opinion, these points should get some priority as they're in my eyes core to the game, rather than seeing ne...
by TGYoshi
24 Apr 2016, 11:22
Forum: Trackmania 2
Topic: Need help : Translation for game mode Average
Replies: 16
Views: 2240

Re: Need help : Translation for game mode Average

Just FYI, at least in Dutch it's standard that the male form is used to denote the common case.
by TGYoshi
18 Apr 2016, 22:42
Forum: General Tools
Topic: MapEdit - A blockmixing tool for Maniaplanet games
Replies: 113
Views: 96773

Re: MapEdit - A blockmixing tool for Maniaplanet games

Tried redownloading it for the case your AV messed with it?
There's barely any difference between the two versions.
by TGYoshi
18 Apr 2016, 22:30
Forum: Trackmania Turbo
Topic: Where are the valley castles blocks in the editor?
Replies: 92
Views: 12770

Re: Where are the valley castles blocks in the editor?

List of all (extracted) blocks: http://images.mania-exchange.com/other/tmtblocks.txt (thanks to riolu for kek and toffe for letting me attempt to murder his hdd) Should note that many blocks have ground variants and some have "generic" variants too (such as DecoResortBeach-Deadend in Lagoon), causin...

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