Search found 6 matches
- 11 Apr 2013, 11:39
- Forum: Dedicated Server
- Topic: Port problems tips
- Replies: 8
- Views: 1848
Re: Port problems tips
Your problem is your first two servers have a port setting of 3576 for the p2p port. When the second starts up, it'll bind to 3577 since 3576 is in use. Infact the rest of them will bind to +1 of your listed value. When your last server starts it'll try to bind to 3581, but it's already in use by yo...
- 16 Mar 2013, 01:28
- Forum: Dedicated Server
- Topic: Server Query Protocol
- Replies: 14
- Views: 4018
Re: Server Query Protocol
The whole issue is having to authenticate with whichever API I end up using. I can look up a password on the file system or have the end-user register for the web api, but for simplicity sake I prefer not to. I prefer to keep it simple. The protocol is there. I have reverse engineered some of it, bu...
- 13 Mar 2013, 22:59
- Forum: Dedicated Server
- Topic: Server Query Protocol
- Replies: 14
- Views: 4018
Re: Server Query Protocol
No, you always need to log in with one of the userlevels defined in the server's config file. That's a shame. Everyother gameserver allows you to anonymously query the the status of a game server if you know its address and port. Would be nice if Nadeo could publsh the query protocol used by the cl...
- 13 Mar 2013, 21:05
- Forum: Dedicated Server
- Topic: Server Query Protocol
- Replies: 14
- Views: 4018
Re: Server Query Protocol
Thanks for the link. I haven't looked into the xml-rpc api much yet, but can some calls be made without having to login (i.e. getStatus)?
- 12 Mar 2013, 14:20
- Forum: Dedicated Server
- Topic: Server Query Protocol
- Replies: 14
- Views: 4018
Re: Server Query Protocol
I'm the author of a web based control panel for small GSPs and clans/communities. There are two main reasons why I ask: -I'd like to show live server status in the control panel (almost all game server engines support this) with out having to mess with credentials using xml rpc -Be able to tell when...
- 12 Mar 2013, 04:20
- Forum: Dedicated Server
- Topic: Server Query Protocol
- Replies: 14
- Views: 4018
Server Query Protocol
Is there any documentation on the query protocol that is used for shootmania dedicated servers? I've done a few packet captures and have a few details figured out on the protocol, but can't sort out the majority of the data in the data sent from the dedi's to the client. I'm not interested in the XM...