Search found 10 matches

by wDaan
03 Jul 2013, 22:19
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

ETA is tonight for having the same situation than before. Do not hesitate to update us quickly. ` Great! Thanks for the quick response and great communication! @Above: Bind your z axis to analog accel/brake bind (the combined one) and when you play it should automatically use the left trigger for b...
by wDaan
03 Jul 2013, 19:21
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

Yeah an ETA would be nice so I don't have to check somewhere for updates to maniaplanet all the time. Since I rather just not play TM2 than to play without triggers. I've tried xpadder and pinnacle as well but then of course you can only rebind the analog triggers to digital keys. Pinnacle allowed f...
by wDaan
03 Jul 2013, 15:26
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

Thanks for the response and good to hear. For now I guess I'll try using xpadder since someone in this thread and on reddit suggested it. Although I'm not quite sure if it can split up the z axis into two virtual ones but I guess I will find out.
by wDaan
02 Jul 2013, 22:45
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

-snip- This is not an issue of car handling being changed much. Although I can't say for sure for stadium, I haven't played much. This is about the xbox controller triggers not working anymore because they split up the analog accel + brake bind into two. I'm not sure whether this issue was brought ...
by wDaan
02 Jul 2013, 22:33
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

Yeah this seems like a pretty big oversight. I think what happened is when they split the analog accel/brake bind into two seperate binds the xbox controller can't bind both at the same time anymore. The xbox controller as we all know uses only 1 axis for both triggers so if you bind accel to the z ...
by wDaan
02 Jul 2013, 21:25
Forum: Trackmania² Canyon Reports
Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Replies: 32
Views: 36624

Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update

I have the exact same issue since this update. Tried everything. Rebooting everything reinstalling 360 drivers. Would like to get a response on this and hope it gets fixed because I really can't stand playing using the buttons. Before the update was live everything worked fine and I've never had a p...
by wDaan
02 Jul 2013, 19:37
Forum: Maniaplanet
Topic: Maniaplanet Update #3 - wishlist
Replies: 278
Views: 76407

Re: Maniaplanet Update #3 - wishlist

For both TMs allow the games to differentiate between xbox 360 controller triggers, rather than relying on an automatic binding of brake to the left trigger. (Which seems to have broken with update #2)
by wDaan
02 Jul 2013, 19:23
Forum: Maniaplanet
Topic: Maniaplanet Update #2 - feedback (#2.3 released)
Replies: 334
Views: 73045

Re: Maniaplanet Update #2 - feedback

Is it just me or did this update break my 360 pad? I can no longer use analogue throttle and brake on my triggers because it once again only thinkgs of both triggers as one trigger. It worked perfectly fine using plug and play for the past 2 days up until this update. Are the options to bind the ana...
by wDaan
25 May 2013, 19:43
Forum: Map Editor
Topic: Validating a custom game type map
Replies: 2
Views: 1425

Re: Validating a custom game type map

Thanks for your reply. Feel really retarded for missing that one but I was debugging by hand. This log is very useful and will probably help me solve the problems. Thanks.


EDIT: the issue at hand is fixed. Problems were just a couple of small errors which were easily fixed through the compiler log.
by wDaan
25 May 2013, 19:24
Forum: Map Editor
Topic: Validating a custom game type map
Replies: 2
Views: 1425

Validating a custom game type map

Hey everyone, I am trying to get the following custom map code to validate. As of now all it should check is if there is one spawn labelled 'Spawn' with order '0'. Whatever I try the editor keeps telling me 'map cannot be validated' as if somehow the script is faulty. Note that even though anchors s...

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