Search found 10 matches
- 03 Jul 2013, 22:19
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
ETA is tonight for having the same situation than before. Do not hesitate to update us quickly. ` Great! Thanks for the quick response and great communication! @Above: Bind your z axis to analog accel/brake bind (the combined one) and when you play it should automatically use the left trigger for b...
- 03 Jul 2013, 19:21
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Yeah an ETA would be nice so I don't have to check somewhere for updates to maniaplanet all the time. Since I rather just not play TM2 than to play without triggers. I've tried xpadder and pinnacle as well but then of course you can only rebind the analog triggers to digital keys. Pinnacle allowed f...
- 03 Jul 2013, 15:26
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Thanks for the response and good to hear. For now I guess I'll try using xpadder since someone in this thread and on reddit suggested it. Although I'm not quite sure if it can split up the z axis into two virtual ones but I guess I will find out.
- 02 Jul 2013, 22:45
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
-snip- This is not an issue of car handling being changed much. Although I can't say for sure for stadium, I haven't played much. This is about the xbox controller triggers not working anymore because they split up the analog accel + brake bind into two. I'm not sure whether this issue was brought ...
- 02 Jul 2013, 22:33
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Yeah this seems like a pretty big oversight. I think what happened is when they split the analog accel/brake bind into two seperate binds the xbox controller can't bind both at the same time anymore. The xbox controller as we all know uses only 1 axis for both triggers so if you bind accel to the z ...
- 02 Jul 2013, 21:25
- Forum: Trackmania² Canyon Reports
- Topic: Xbox-Controller Acc/Brake Issue Z-Axis since Update
- Replies: 32
- Views: 36624
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
I have the exact same issue since this update. Tried everything. Rebooting everything reinstalling 360 drivers. Would like to get a response on this and hope it gets fixed because I really can't stand playing using the buttons. Before the update was live everything worked fine and I've never had a p...
- 02 Jul 2013, 19:37
- Forum: Maniaplanet
- Topic: Maniaplanet Update #3 - wishlist
- Replies: 278
- Views: 76407
Re: Maniaplanet Update #3 - wishlist
For both TMs allow the games to differentiate between xbox 360 controller triggers, rather than relying on an automatic binding of brake to the left trigger. (Which seems to have broken with update #2)
- 02 Jul 2013, 19:23
- Forum: Maniaplanet
- Topic: Maniaplanet Update #2 - feedback (#2.3 released)
- Replies: 334
- Views: 73045
Re: Maniaplanet Update #2 - feedback
Is it just me or did this update break my 360 pad? I can no longer use analogue throttle and brake on my triggers because it once again only thinkgs of both triggers as one trigger. It worked perfectly fine using plug and play for the past 2 days up until this update. Are the options to bind the ana...
- 25 May 2013, 19:43
- Forum: Map Editor
- Topic: Validating a custom game type map
- Replies: 2
- Views: 1425
Re: Validating a custom game type map
Thanks for your reply. Feel really retarded for missing that one but I was debugging by hand. This log is very useful and will probably help me solve the problems. Thanks.
EDIT: the issue at hand is fixed. Problems were just a couple of small errors which were easily fixed through the compiler log.
EDIT: the issue at hand is fixed. Problems were just a couple of small errors which were easily fixed through the compiler log.
- 25 May 2013, 19:24
- Forum: Map Editor
- Topic: Validating a custom game type map
- Replies: 2
- Views: 1425
Validating a custom game type map
Hey everyone, I am trying to get the following custom map code to validate. As of now all it should check is if there is one spawn labelled 'Spawn' with order '0'. Whatever I try the editor keeps telling me 'map cannot be validated' as if somehow the script is faulty. Note that even though anchors s...