Search found 17 matches
- 22 Sep 2014, 20:50
- Forum: Titres des joueurs
- Topic: [Titre] QuakeLike
- Replies: 4
- Views: 9171
Re: [Titre] QuakeLike
sans trop savoir... peut-être un souci de droits d'accès du fichier? Non pas possible il est dans le title pack (et je l'ai rajouté par acquit de conscience dans le bon dossier (mais je suis sur qu'il est bien dans le pack on a testé)) question secondaire, avais tu déjà installé d'autres pac...
- 22 Sep 2014, 20:30
- Forum: Titres des joueurs
- Topic: [Titre] QuakeLike
- Replies: 4
- Views: 9171
[Titre] QuakeLike
Je viendrai éditer ce sujet pour parler de mon titre si quelqu'un arrive à régler mon prob de serveur :) J'ai essayé l'ActionMaker Alors j'ai réussis mais la logique d'utilisation en script est pas super ... enfin avec 2, 3 contournement (comme d'hab dans le maniascript),j'ai réussi à intég...
- 17 Aug 2014, 06:58
- Forum: Multijoueur
- Topic: Game Mod : Quake Like by usul.
- Replies: 51
- Views: 75848
Re: Game Mod : Quake Like by usul.
Haha qui est de retour mais oui c'est moi :) J'ai beaucoup à faire et puis j'ai repris le boulot cette année donc bcp moins de temps Je vais regarder comment refaire fonctionner quakelike Mais j'ai relancer le jeux hier, je capte plus rien du tout, on dirait que pas mal de chose on changées. Je v...
- 20 Aug 2013, 16:14
- Forum: ManiaScript
- Topic: array (when player leave game)
- Replies: 27
- Views: 3622
Re: array (when player leave game)
look my previous post I give you the function IsValidCSmPlayer ...alividerci wrote:IsValidCSmPlayer - fake
if you don't read the answers to your question, I can not help you.
- 18 Aug 2013, 11:16
- Forum: ManiaScript
- Topic: array (when player leave game)
- Replies: 27
- Views: 3622
Re: array (when player leave game)
With my functions like this foreach( Player in YourArtefactPlayerList){ If (IsValidCSmPlayer(Player)){ Player.AmmoPower = 4.; }else{ //Player is disconnected or dead or spectator Ident pID = GetIDByPlayer(Player); if (pID == NullId) //Player is disconnected else //Player is dead (or spectator) } }
- 17 Aug 2013, 15:11
- Forum: ManiaScript
- Topic: array (when player leave game)
- Replies: 27
- Views: 3622
Re: array (when player leave game)
I want the player who picked up the artifact was removed it from an array when disconnecting... i can do it without id? No you can't do it, without id. (perhaps with magic but not with code :D ) I had the same problem in the past and I resolved it with some functions CSmPlayer GetPlayerByID(Ident _...
- 14 Aug 2013, 12:12
- Forum: ManiaScript
- Topic: ScoreTable: LP score aren't displayed at the end of a map
- Replies: 5
- Views: 1474
Re: ScoreTable: LP score aren't displayed at the end of a ma
I'm so stupid...
I do my test on local not on multi
Sorry for this post :p
but I spent 5h to watch and rework my code and I have my brain in my shoes
I do my test on local not on multi

Sorry for this post :p
but I spent 5h to watch and rework my code and I have my brain in my shoes

- 14 Aug 2013, 10:20
- Forum: ManiaScript
- Topic: ScoreTable: LP score aren't displayed at the end of a map
- Replies: 5
- Views: 1474
ScoreTable: LP score aren't displayed at the end of a map
I don't why I have change a lot of code before see it and now, LP are calculate but the scoretable don't show LP If I connect on the server at the end of a map LP are shown the "End Map" code is the same as Melee.script.txt MB_Sleep(1000); Message::CleanBigMessages(); UIManager.UIAll.BigMe...
- 10 Aug 2013, 16:47
- Forum: ManiaScript
- Topic: Hide Overlay (Player Ammo,Shield,Stamina)
- Replies: 1
- Views: 736
Hide Overlay (Player Ammo,Shield,Stamina)
Hi
I can find all overlay info like Notices,Countdown,etc... in CUIConfig Struct Reference
But not the player overlay whit the gauge of Stamina ,Shield,WeaponInfo
It's possible to hide them or Not ?
If Yes how ?
Thx
I can find all overlay info like Notices,Countdown,etc... in CUIConfig Struct Reference
But not the player overlay whit the gauge of Stamina ,Shield,WeaponInfo
It's possible to hide them or Not ?
If Yes how ?
Thx
- 29 Jul 2013, 07:19
- Forum: Dedicated Server
- Topic: Dedicated server crashes when loading a map [fixed]
- Replies: 1
- Views: 995
Re: Dedicated server crashes when loading one new map (also)
Ok ,my bad 
Last version of the server isn't the true last version.
I downloaded the ManiaPlanetBetaServer_2013-07-24.zip and now my server load new maps
I think ManiaPlanetBetaServer_lastversion.zip isn't the latest version when I downloaded it.

Last version of the server isn't the true last version.
I downloaded the ManiaPlanetBetaServer_2013-07-24.zip and now my server load new maps
I think ManiaPlanetBetaServer_lastversion.zip isn't the latest version when I downloaded it.