Hey,
I would like to know if that could be possible that Nadeo share the action.gbx from the rocket.
Could be useful for some editings on it.
Thanks
Search found 74 matches
- 05 Jan 2021, 14:19
- Forum: ActionMaker and Item editor
- Topic: Nadeo Rocket Weapon shared publicly ?
- Replies: 2
- Views: 175
- 20 Jul 2020, 18:57
- Forum: Support and technical issues (not bug)
- Topic: Issue with items when i want to share my pack
- Replies: 1
- Views: 204
Re: Issue with items when i want to share my pack
to complete my post, here a video in french
at the moment that we save in item editor an item from nadeo importer, the path becomes absolute,
so they will not work if we rename the master folder
that could be awesome if the path could stay relative !
at the moment that we save in item editor an item from nadeo importer, the path becomes absolute,
so they will not work if we rename the master folder
that could be awesome if the path could stay relative !
- 20 Jul 2020, 06:29
- Forum: Support and technical issues (not bug)
- Topic: Issue with items when i want to share my pack
- Replies: 1
- Views: 204
Issue with items when i want to share my pack
Hey, i have an issue, i built items, duplicated and renamed the master folder to share it, but it doesn't work for people, apparently it's because of a relative paths to reference files. i called my pack "2020DecoBlock", i did it with blender, and put .png icon with Item editor i duplicated it then ...
- 17 May 2020, 06:22
- Forum: Maniaplanet Reports
- Topic: [CRASH] Mesh Modeler, while saving icon
- Replies: 1
- Views: 329
Re: [CRASH] Mesh Modeler, while saving icon
Just another example to show that is random :
- 15 May 2020, 06:37
- Forum: Maniaplanet Reports
- Topic: [CRASH] Mesh Modeler, while saving icon
- Replies: 1
- Views: 329
[CRASH] Mesh Modeler, while saving icon
Hey,
My game crash when i'm saving an item.
On this example, i just changed the icon. a .png file, 64x64.
That's random, something it doesn't crash.
Here the video and Logfile
https://www.dropbox.com/s/imnhjt1t98goh ... E.txt?dl=1
Thanks
My game crash when i'm saving an item.
On this example, i just changed the icon. a .png file, 64x64.
That's random, something it doesn't crash.
Here the video and Logfile
https://www.dropbox.com/s/imnhjt1t98goh ... E.txt?dl=1
Thanks
- 21 Mar 2020, 19:55
- Forum: Support and technical issues (not bug)
- Topic: Graphics card memory issue ??
- Replies: 3
- Views: 362
Graphics card memory issue ??
Hey,
I don't know if that is an issue...
I have a GTX 1060 6GB and in the launcher, i can see 3079Mb.
[media]https://puu.sh/FngMt/885e582a33.png[/media]
Thanks
Aurel
I don't know if that is an issue...
I have a GTX 1060 6GB and in the launcher, i can see 3079Mb.
[media]https://puu.sh/FngMt/885e582a33.png[/media]
Thanks
Aurel
- 28 Feb 2020, 09:23
- Forum: Maniaplanet
- Topic: [SUGGESTION] Possibilty to use multiple mods included inside the Titlepack when building a map
- Replies: 0
- Views: 704
[SUGGESTION] Possibilty to use multiple mods included inside the Titlepack when building a map
Hey, I would like to suggest to use multiple Mods included inside a Titlepack when building a map. Actually we can only use one Mod whereas we know we have others available in the Titlepack. The idea is, in the map editor, we could select blocks easily then choice the mod that we want. That could gr...
- 28 Feb 2020, 08:38
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [BUG] Map editor, wall & mountain mesh not merged
- Replies: 0
- Views: 605
[BUG] Map editor, wall & mountain mesh not merged
Hey,
I saw that for some configuration of building, wall & mountain are not correctly merged.
Here the video >
I saw that for some configuration of building, wall & mountain are not correctly merged.
Here the video >
- 20 Feb 2020, 06:38
- Forum: Mesh Modeler
- Topic: [ANNOYING] In Map editor, Icon generation following mood & extern shadows
- Replies: 3
- Views: 815
Re: [ANNOYING] In Map editor, Icon generation following mood & extern shadows
Hey,
Thanks reggie1000 for this information
Thanks reggie1000 for this information

- 05 Feb 2020, 10:17
- Forum: Workbench
- Topic: Shape Embeddable Items v1.0
- Replies: 3
- Views: 1106
Re: Shape Embeddable Items v1.0
Thanks,
and as i said in description, you can change texture that you want by using Mesh Modeler if needed
and as i said in description, you can change texture that you want by using Mesh Modeler if needed