Hi magnetik,
I'm also wondering if anything changed on the oauth2 endpoint ingame, if I try thru a webbrowser it's working fine but ingame I'm getting error 500.
Search found 69 matches
- 06 Nov 2018, 16:38
- Forum: Maniaplanet Web Services
- Topic: In-game OAuth2 authentication not working
- Replies: 7
- Views: 17176
- 18 May 2016, 20:41
- Forum: eXpansion
- Topic: [eXpansion-1 Plugin] Auto EndRound
- Replies: 11
- Views: 42465
Re: [eXpansion Plugin] Auto EndRound
The plugin is now updated to work with the latest version of expansion.
Download link updated in first post.
Big thanks to Reaby for debugging and fixes.
Download link updated in first post.
Big thanks to Reaby for debugging and fixes.
- 22 Aug 2015, 22:00
- Forum: Off-Topics
- Topic: [TMUF]Can't connect to the masterserver (again...)
- Replies: 30
- Views: 8185
Re: [TMUF]Can't connect to the masterserver (again...)
New way to get people over to Maniaplanet?kripkee wrote:Incorrect server replay incoming, pls fix this, thx ^^
I still get incorrect server reply on united acc.
- 12 Feb 2015, 17:19
- Forum: UASECO
- Topic: Feedback and Reports for the development branch
- Replies: 238
- Views: 76789
Re: Feedback and Reports for the development branch
Small request,
In records_eyepice plugin under music widget you have the option to enable/disable advertisement.
This config is only added to buildMusicWidget, in buildMusiclistWindow its not used.
In records_eyepice plugin under music widget you have the option to enable/disable advertisement.
This config is only added to buildMusicWidget, in buildMusiclistWindow its not used.
- 09 Jan 2015, 13:22
- Forum: UASECO
- Topic: Feedback and Reports for the development branch
- Replies: 238
- Views: 76789
Re: Feedback and Reports for the development branch
Hi Undef, Really nice work you've done, the overall cleanup and new folder structure is much appreciated. :thumbsup: I've already made my first plugin to restart uaseco direct from the server. (then I don't have to startup the console on my linux server when i make some changes) Next to come is auto...
- 14 Nov 2014, 18:23
- Forum: eXpansion
- Topic: [eXpansion-1 Plugin] Auto EndRound
- Replies: 11
- Views: 42465
Re: [eXpansion Plugin] Auto EndRound
Updated the plugin, as it didn't update the time at playerfinish if legacy callback was disable.
Download link updated in first post.
Download link updated in first post.
- 13 Nov 2014, 20:05
- Forum: eXpansion
- Topic: [eXpansion-1 Plugin] Auto EndRound
- Replies: 11
- Views: 42465
Re: [Plugin] Auto EndRound
Thanks for the feedback
I've removed the script line and changed the config so it's shown under the plugins.
Download file updated!
I've removed the script line and changed the config so it's shown under the plugins.
Download file updated!
- 13 Nov 2014, 19:57
- Forum: eXpansion
- Topic: FeedBack & Bugs | Your ideas are important
- Replies: 503
- Views: 211253
Re: FeedBack & Bugs | Your ideas are important
Yes this is in script mode and I'm on the dev update.
- 13 Nov 2014, 17:37
- Forum: eXpansion
- Topic: FeedBack & Bugs | Your ideas are important
- Replies: 503
- Views: 211253
Re: FeedBack & Bugs | Your ideas are important
Hey Guys, I'm still having trouble to get the rounds points to work, and after the update I'm even more confused how it works. 1. Under "Server Management->Round Points" is I select one I get the following error: #admin_error#Error: params = 31,27,23,21,19,17,15,13,11,9,8,7,6,5,4,3,2,1 2. ...
- 13 Nov 2014, 17:22
- Forum: eXpansion
- Topic: [eXpansion-1 Plugin] Auto EndRound
- Replies: 11
- Views: 42465
[eXpansion-1 Plugin] Auto EndRound
Hi This is my first plugin to this great controller, so what is it? It's Auto Endround plugin, that forceendround if nobody finish the round in the defined max time. This is important, because if you join a server, where the round is started by a player but do not finish, the round will never end an...