Search found 815 matches

by Eole
17 Jul 2018, 08:20
Forum: Announcements
Topic: Stadium Chase
Replies: 21
Views: 1586

Re: Stadium Chase

We pushed a small update today with :
- a fix for the wrong "Relay failed" at the first checkpoint
- a fix for the disappearing checkpoint ranking UI after a map change
- a fix for the statistics displayed at the end of the map if the winners already left the server
by Eole
04 Jul 2018, 12:35
Forum: Announcements
Topic: Stadium Chase
Replies: 21
Views: 1586

Re: Stadium Chase

1. The script on the server uses a delay of 300ms before validating a relay to compensate for player pings and avoid failed relays that were actually successful. Then the server script must send the info to the client UI, but the script data are sent to the client only every 200~250ms. Then the info...
by Eole
02 Jul 2018, 12:55
Forum: Announcements
Topic: Stadium Chase
Replies: 21
Views: 1586

Re: Stadium Chase

It will be available for both.
by Eole
27 Jun 2018, 11:24
Forum: Announcements
Topic: Stadium Chase
Replies: 21
Views: 1586

Re: Stadium Chase

The title has been updated with the following fixes :
- reduce the number of unexpected failed relay at first checkpoint, still investigating the source of the problem
- prevent failed relay on maps with multiple finishes when each player takes a different finish
- small UI fixes
by Eole
25 May 2018, 13:44
Forum: ManiaScript
Topic: ManiaScript Compile WARNING
Replies: 5
Views: 1801

Re: ManiaScript Compile WARNING

ther is no "echo" or "print_r" possibilities in ManiaScript as far as I know (or maybe I didn't find...) You can use the log() function to do that. declare Variable = 15; log(Variable); declare Variable2 = 4.5; log("Value of Variable2 : "^Variable2); Then you can press ctrl+g while playing to displ...
by Eole
21 May 2018, 13:33
Forum: ManiaScript
Topic: ManiaScript Compile WARNING
Replies: 5
Views: 1801

Re: ManiaScript Compile WARNING

SM.Script.txt is an old library that is still available for backward compatibility reason. The latest version of the library (Libs/Nadeo/ShootMania/SM3.Script.txt) fixes this problem. The SpawnPlayer() function was renamed Spawn() to avoid the warning. It doesn't look like the CTF script extends fro...
by Eole
16 Apr 2018, 16:12
Forum: Dedicated Server
Topic: [TM Laps] False information displayed if force_laps is disabled
Replies: 1
Views: 336

Re: [TM Laps] False information displayed if force_laps is disabled

I was not able to reproduce the problems on my side. I used the following settings in the MatchSettings file: <mode_script_settings> [...] <setting name="S_ForceLapsNb" type="integer" value="-1"/> <setting name="S_WarmUpNb" type="integer" value="1"/> [...] </mode_script_settings> S_ForceLapsNb = -1 ...
by Eole
29 Mar 2018, 15:22
Forum: Dedicated Server
Topic: ManiaplanetServer 2018-03-29
Replies: 37
Views: 3737

Re: ManiaplanetServer 2018-03-27

When I played on the Smurf's royal server this morning the scores table was not displayed anymore. The updated scripts above completely disable the new xmlrpc methods that allowed controllers to hide or show the scores table. So they'll help us know if the problem comes from that or from somewhere e...
by Eole
29 Mar 2018, 11:59
Forum: Dedicated Server
Topic: ManiaplanetServer 2018-03-29
Replies: 37
Views: 3737

Re: ManiaplanetServer 2018-03-27

Can you try to overwrite the scripts in the GameData/Scripts folder of your server with these ones and tell me if it changes anything?
by Eole
28 Mar 2018, 10:11
Forum: Dedicated Server
Topic: ManiaplanetServer 2018-03-29
Replies: 37
Views: 3737

Re: ManiaplanetServer 2018-03-27

chco wrote:
27 Mar 2018, 21:31
This is just for information, right? We do not need to do anything with this ?
Yes.

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