Search found 819 matches

by Eole
28 Aug 2018, 08:22
Forum: Trackmania² Reports
Topic: Cup Mode - Constant warmup panel
Replies: 8
Views: 463

Re: Cup Mode - Constant warmup panel

The "allwarmupduration" value in the MatchSettings file is a setting for the legacy modes. Setting it to 1 probably cause an interference with the scripted game modes. It's the same thing for "chat_time", "finishtimeout" and "disablerespawn", they all have an equivalent in the mode_script_settings s...
by Eole
28 Aug 2018, 08:08
Forum: CHANNELS
Topic: [Feedback] Trackmania² Rounds
Replies: 5
Views: 1081

Re: [Feedback] Trackmania² Rounds

reaby wrote:
24 Aug 2018, 16:45
Please consider adding option to alter the rounds maxpoints limit and repartition settings :)
The points repartition setting is now available for the round-based modes.
by Eole
27 Aug 2018, 14:42
Forum: Dedicated Server
Topic: Disturbing display !
Replies: 9
Views: 372

Re: Disturbing display !

It looks like the same problem that in this topic. If you use the solution proposed at the end of the thread does it solve the problem for you too?
by Eole
30 Jul 2018, 07:52
Forum: Announcements
Topic: Stadium Chase
Replies: 26
Views: 2577

Re: Stadium Chase

It's a small update to the winners UI displayed during the podium. Now in addition to the winners names and statistics, it also displays the name of the map along its creator's name (if it is not a nadeo map).
by Eole
17 Jul 2018, 08:20
Forum: Announcements
Topic: Stadium Chase
Replies: 26
Views: 2577

Re: Stadium Chase

We pushed a small update today with :
- a fix for the wrong "Relay failed" at the first checkpoint
- a fix for the disappearing checkpoint ranking UI after a map change
- a fix for the statistics displayed at the end of the map if the winners already left the server
by Eole
04 Jul 2018, 12:35
Forum: Announcements
Topic: Stadium Chase
Replies: 26
Views: 2577

Re: Stadium Chase

1. The script on the server uses a delay of 300ms before validating a relay to compensate for player pings and avoid failed relays that were actually successful. Then the server script must send the info to the client UI, but the script data are sent to the client only every 200~250ms. Then the info...
by Eole
02 Jul 2018, 12:55
Forum: Announcements
Topic: Stadium Chase
Replies: 26
Views: 2577

Re: Stadium Chase

It will be available for both.
by Eole
27 Jun 2018, 11:24
Forum: Announcements
Topic: Stadium Chase
Replies: 26
Views: 2577

Re: Stadium Chase

The title has been updated with the following fixes :
- reduce the number of unexpected failed relay at first checkpoint, still investigating the source of the problem
- prevent failed relay on maps with multiple finishes when each player takes a different finish
- small UI fixes
by Eole
25 May 2018, 13:44
Forum: ManiaScript
Topic: ManiaScript Compile WARNING
Replies: 5
Views: 1990

Re: ManiaScript Compile WARNING

ther is no "echo" or "print_r" possibilities in ManiaScript as far as I know (or maybe I didn't find...) You can use the log() function to do that. declare Variable = 15; log(Variable); declare Variable2 = 4.5; log("Value of Variable2 : "^Variable2); Then you can press ctrl+g while playing to displ...
by Eole
21 May 2018, 13:33
Forum: ManiaScript
Topic: ManiaScript Compile WARNING
Replies: 5
Views: 1990

Re: ManiaScript Compile WARNING

SM.Script.txt is an old library that is still available for backward compatibility reason. The latest version of the library (Libs/Nadeo/ShootMania/SM3.Script.txt) fixes this problem. The SpawnPlayer() function was renamed Spawn() to avoid the warning. It doesn't look like the CTF script extends fro...

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