Probly a dumb Question But...
Can players using the ManiaPlanet Client play with those using the Steam Client?
Search found 15 matches
- 17 Aug 2015, 08:24
- Forum: Support & Bug Reports
- Topic: ManiaPlanet and Steam
- Replies: 2
- Views: 911
- 27 Jan 2015, 03:42
- Forum: ActionMaker and Item editor
- Topic: Stamina Max Values
- Replies: 0
- Views: 8280
Stamina Max Values
I have been working on an action that temporarily increases a Players Max Stamina and its Stamina regeneration rate, only to find that the limits of these to parameters have a maximum value limit. is this suppose to happen? if so, why? will this ever be changed to allow as much Max Stamina as i want?
- 02 Sep 2014, 22:44
- Forum: ActionMaker and Item editor
- Topic: 2 Stage ClusterBomb wont work [acknowledged]
- Replies: 4
- Views: 9955
Re: 2 Stage ClusterBomb wont work
Thanks for Fixing
Welcome for reporting
How soon will the next update come out?
Welcome for reporting
How soon will the next update come out?
- 28 Aug 2014, 16:52
- Forum: ManiaScript
- Topic: Question about CSmActionEvent
- Replies: 9
- Views: 2296
Re: Question about CSmActionEvent
What about some documentation , maybe? Can it be found somewhere? I already looked around a bit, but I can only find the kamehameha-tutorial. I also would like to suggest that NADEO should maybe( if they have the time) try to include examples of the new capabilities. The action-maker is out 4-5? mo...
- 27 Aug 2014, 20:43
- Forum: ManiaScript
- Topic: Question about CSmActionEvent
- Replies: 9
- Views: 2296
Re: Question about CSmActionEvent
OnProjectileEnd is when the projectile dies in any case (including hitting a player or a wall). There's one OnProjectileEnd for each OnProjectileStart (symmetry \o/). Concerning OnActiveChange : First, a little reminder. IsActive is a Boolean that show the input associated to the action. Ex : if th...
- 26 Aug 2014, 20:33
- Forum: ManiaScript
- Topic: Question about CSmActionEvent
- Replies: 9
- Views: 2296
Question about CSmActionEvent
can somebody please explain when OnHitPlayer, OnProjectileStart, OnProjectileEnd, and OnActiveChange are called.
What has to happend in order to get these events to activate?
What has to happend in order to get these events to activate?
- 16 Aug 2014, 22:40
- Forum: ActionMaker and Item editor
- Topic: Single Projectile Weapon Base: "Weapon Maker"
- Replies: 9
- Views: 11734
Re: Single Projectile Weapon Base: "Weapon Maker"
Code for multihit :shock: . . . . . You noticed "damage radius" somewhere in bullet gameplay options? There is also homing on first gameplay options tab btw... Yea I noticed it. the reason I added the MultiHit is because of my testing with Damage Radius I was testing a nuke type weapon wi...
- 16 Aug 2014, 20:59
- Forum: ActionMaker and Item editor
- Topic: Single Projectile Weapon Base: "Weapon Maker"
- Replies: 9
- Views: 11734
Re: Single Projectile Weapon Base: "Weapon Maker"
Don't know all the possibilities, but do you think it'll be possible to make some Fragmentation weapon/grenade in the futur, with this script ? No, not with this Script. Fragementation would require one of the projectiles to spawn a differnt projectile. I made this script with features that would w...
- 16 Aug 2014, 17:29
- Forum: ActionMaker and Item editor
- Topic: Single Projectile Weapon Base: "Weapon Maker"
- Replies: 9
- Views: 11734
Re: Single Projectile Weapon Base: "Weapon Maker"
I've renamed it and it's still not show in the ingame explorer That wierd, it works for me. Try this: copy this code make a new projectile in action maker turn on custom mode click edit script Delete whats there and copy and paste the code Save #RequireContext CSmAction #Include "TextLib"...
- 16 Aug 2014, 17:12
- Forum: ActionMaker and Item editor
- Topic: Single Projectile Weapon Base: "Weapon Maker"
- Replies: 9
- Views: 11734
Re: Single Projectile Weapon Base: "Weapon Maker"
You could maybe explain what is it... and how it's working ??? I've download it in Maniaplanet/Actions folder... and in action maker i can't open it Its just a weapon base, you got to make the projectile visuals and use the settings to controll its behavior. You should be able to to just download i...