Search found 137 matches

by Skyslide
06 Jul 2019, 20:32
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-08-19
Replies: 24
Views: 44565

Re: Maniaplanet 2019-07-03

linked cp feature not working in mp3 based editors like the one the rpg titlepack uses.
viewtopic.php?f=659&t=45998
by Skyslide
06 Jul 2019, 20:30
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-07-03 LinkedCP Feature broken
Replies: 2
Views: 8125

Maniaplanet 2019-07-03 LinkedCP Feature broken

ay, the linked cp feature is broken for mp3 editors - this feature is blocked in a mp3 based editor like the rpg titlepack. i always get the message "please select a valid map-type", which is not the case in esl/stadium titlepack (same map tested). it doesnt matter if its a custom or default nadeo c...
by Skyslide
06 Jul 2019, 09:25
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190978

Re: NadeoImporter [update 2014/10/22]

you need to enable the hack for _TDSN_ to work, also change the prefix from _Hack to _T, then the physic hack should work, did you check your item xml too? maybe some of my templates works
by Skyslide
05 Jul 2019, 06:10
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190978

Re: NadeoImporter [update 2014/10/22]

http://creatingcustomobjectsformaniaplanet.webflow.io/
maybe my tuto helps
jump to "convert assistant" - thank me later
by Skyslide
30 Jun 2019, 21:13
Forum: Title Pack & Custom Data Creation
Topic: animated textures for custom materials
Replies: 2
Views: 4547

animated textures for custom materials

https://cdn.discordapp.com/attachments/ ... -34-23.mp4
when?
works only in mods (skins/stadium/modwork/image/StadiumControlInteriorD.webm indead of dds)
but not for custom materials like BaseTexture="/Items/RPG_Textures/Animation-test_D.webm" :(
by Skyslide
23 Jun 2019, 14:39
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Material INVISIVLE behind Water (TIAdd model)
Replies: 1
Views: 5938

Material INVISIVLE behind Water (TIAdd model)

https://cdn.discordapp.com/attachments/326463277637042176/592346507701911563/unknown.png ay, the TIAdd model is not visible behind water, can this be fixed? otherwise my atlantis idea dies. maybe a wrong z-index like for tdosn in mp3 which is fixed now <Material Name="GlowLianaGreenNC" Model="TIAdd...
by Skyslide
13 Jun 2019, 14:08
Forum: Workbench
Topic: Magnet items without titlepack / custom textures
Replies: 6
Views: 67529

Re: Magnet items without titlepack / custom textures

should have finished that tuto, or is it? ^^
well not sure if i can host it, was just for testing, i think webflow dont allow free hosting, might delete that tuto and write it on my own (keep infos, gifs, just new layout)
by Skyslide
10 Jun 2019, 15:58
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Import Titlepack Items - block it please
Replies: 1
Views: 9581

Import Titlepack Items - block it please

Hello, it is possible to extract items which are embedded in any titlepack, which is kinda not fair. You can simply enter meshmodeller and click on import, it pops a window with all items you have local (documents/items/). Problem is, you can also see all items which are in the titlepack embedded, e...
by Skyslide
19 May 2019, 12:32
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190978

Re: NadeoImporter [update 2014/10/22]

i fully support florenzius, please give us a new importer version with the new physicids and updated lib :)
i also suggest simple @keyframes animation like in css, transform: translate() rotate() scale(); :P
by Skyslide
11 May 2019, 17:19
Forum: Track Editor
Topic: Custom Items and Multiplayer/Online Rules
Replies: 3
Views: 186

Re: Custom Items and Multiplayer/Online Rules

https://vinummusik.de/Skyslide/3d-creation-and-import-tutorial/files/ConvertAssistant-Item-Mesh-Xml-Templates.zip convertassistant mesh templates for cps my tuto http://creatingcustomobjectsformaniaplanet.webflow.io/#Ca-01 -> name your triggerlike this: _trigger_whateveryouwant -> name your respawn...

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