Search found 45 matches

by Platysynthesis
04 Jul 2018, 16:22
Forum: Announcements
Topic: Maniaplanet 4 - July update
Replies: 32
Views: 5686

Re: Maniaplanet 4 - July update

Wait, what exactly are "events"?
by Platysynthesis
26 Jun 2018, 21:04
Forum: CHANNELS
Topic: TrackMania Rivals 2
Replies: 15
Views: 3987

Re: TrackMania Rivals

Florenzius wrote:
03 Jun 2018, 21:13
I prefer the old wallpaper of Rivals II :D

I think it was canyon in the background
You mean the last wallpaper in this thread? Yeah I think that was nice too :D

By the way, I have opened a TrackMania Rivals discord!!
https://discord.gg/kpKpnwk - Use this link to join!
by Platysynthesis
07 Jun 2018, 04:01
Forum: Title Pack & Custom Data Creation
Topic: How do you get manialinks to work in packs?
Replies: 4
Views: 607

Re: How do you get manialinks to work in packs?

Hi, Here are the steps to including the manialink into your title pack : Create another textfile called MainMenu.Script.txt which contains something like : #RequireContext CManiaAppTitle main() { declare Layer = UILayerCreate(); Layer.ManialinkPage = "file://Media/Manialinks/tm_rivals_main_menu.xml...
by Platysynthesis
06 Jun 2018, 01:17
Forum: Title Pack & Custom Data Creation
Topic: How do you get manialinks to work in packs?
Replies: 4
Views: 607

How do you get manialinks to work in packs?

This is the most frustrating thing ever. I want to add a manialink I've made for my custom title pack for a custom main menu, and it looks something like this: https://puu.sh/AzQ08/590685dfa2.png I put the .xml of that manialink into the title pack's directory and included it within. https://puu.sh/...
by Platysynthesis
03 Jun 2018, 17:25
Forum: CHANNELS
Topic: TrackMania Rivals 2
Replies: 15
Views: 3987

TrackMania Rivals 2

Image
Introducing TrackMania Rivals 2!!

This time, it will feature not just more tracks, but also envimixing! You will now be able to play on all four environments, driving in all four cars.

Coming soon later this month!
by Platysynthesis
26 May 2018, 08:42
Forum: CHANNELS
Topic: TrackMania Rivals 2
Replies: 15
Views: 3987

Re: TrackMania Rivals

The TrackMania Rivals Server is down (it has been down since earlier this month :P) because I wasn't able to pay for it to stay up.
Once I'm able to achieve the funds, she'll be back up and running!

Otherwise, enjoy TrackMania Rivals!
by Platysynthesis
06 Apr 2018, 13:52
Forum: UASECO
Topic: Help: False multi-lap/checkpoint info
Replies: 9
Views: 601

Re: Help: False multi-lap/checkpoint info

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I want to hide the checkpoint counter from the UASECO hud (circled) and bring back the original lap counter, if you understand what I mean
by Platysynthesis
06 Apr 2018, 13:44
Forum: UASECO
Topic: Help: False multi-lap/checkpoint info
Replies: 9
Views: 601

Re: Help: False multi-lap/checkpoint info

Alright, I have done it.

In the meantime, is it possible to hide the bottom checkpoint counter and bring back the "classic" position and lap counters?
by Platysynthesis
04 Apr 2018, 22:34
Forum: Dedicated Server
Topic: [TM Laps] False information displayed if force_laps is disabled
Replies: 1
Views: 417

[TM Laps] False information displayed if force_laps is disabled

For some reason, the server says that there are 30 warm-up rounds when there is actually just one warm-up round. Then, it says there are "0 of 0" laps when there is actually more than one, depending on a track, and the checkpoint counter shows as if there was only one lap when, as said before, there...
by Platysynthesis
04 Apr 2018, 21:05
Forum: UASECO
Topic: Help: False multi-lap/checkpoint info
Replies: 9
Views: 601

Re: Help: False multi-lap/checkpoint info

[...]but when I disable that function (<force_laps_number>-1</force_laps_number>), it just stops reading the laps altogether and goes to "0 out of 0". Hmmm... that's strange, can you check which number of laps are set by default in that map? Maybe that's a bug in Laps.Script.txt... Well, it goes fo...

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