Search found 51 matches

by Platysynthesis
17 Nov 2018, 20:00
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Make it easier to create "void" blocks
Replies: 1
Views: 47

Make it easier to create "void" blocks

https://i.imgur.com/rIcqsyd.jpg For some reason, I'm unable to delete ALL vertices in a custom block, making it impossible to create void blocks that create some interesting trenches like this. I've found a way around this by shifting the custom block's vertices over one unit, but I think there sho...
by Platysynthesis
16 Nov 2018, 23:45
Forum: Community / Events / CHANNELS
Topic: [Plugin] Essentials: a bundle to make your mapping easier!
Replies: 16
Views: 4230

Re: [Plugin] Essentials: a bundle to make your mapping easier!

For some reason, the previews of the skin selection window aren't loading to me..
by Platysynthesis
16 Nov 2018, 17:36
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Custom vehicles are not loading skins
Replies: 0
Views: 67

Custom vehicles are not loading skins

I believe this has been an issue since MP4 came out, but I'm not sure

Anyways, there has always been a bug in the Item Editor where custom vehicles won't load skins even if they're selected, so they're just completely default

Are there plans to have this fixed?
by Platysynthesis
16 Nov 2018, 17:30
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [FIXED] Documentation seems down
Replies: 14
Views: 333

Re: Documentation seems down

I have that problem as well, though...
Seems like this is only happening for North American players, unless??
by Platysynthesis
16 Nov 2018, 17:01
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 4.1 Changelogs
Replies: 39
Views: 5072

Re: Maniaplanet 4.1 Changelogs

This update is bangin'!

Though there has always been a glitch in the item editor where skins of custom vehicles don't load... any plans on fixing that?
by Platysynthesis
22 Aug 2018, 07:49
Forum: Announcements
Topic: Maniaplanet 4 - July update
Replies: 34
Views: 10384

Re: Maniaplanet 4 - July update

~ Deleting Maps or Replays (ingame) sends them to Recycle Bin. ~ Byte limit counter in map editor for embedded map items. ~ "Grass Cutter" tool : The ability to mark map areas to keep clear of grass. ~ Ability to create "Gate Items" like Start, Finish, Multilap and CPs with the in game item editor....
by Platysynthesis
04 Jul 2018, 16:22
Forum: Announcements
Topic: Maniaplanet 4 - July update
Replies: 34
Views: 10384

Re: Maniaplanet 4 - July update

Wait, what exactly are "events"?
by Platysynthesis
26 Jun 2018, 21:04
Forum: CHANNELS
Topic: TrackMania Rivals 2
Replies: 15
Views: 4329

Re: TrackMania Rivals

Florenzius wrote:
03 Jun 2018, 21:13
I prefer the old wallpaper of Rivals II :D

I think it was canyon in the background
You mean the last wallpaper in this thread? Yeah I think that was nice too :D

By the way, I have opened a TrackMania Rivals discord!!
https://discord.gg/kpKpnwk - Use this link to join!
by Platysynthesis
07 Jun 2018, 04:01
Forum: Title Pack & Custom Data Creation
Topic: How do you get manialinks to work in packs?
Replies: 4
Views: 754

Re: How do you get manialinks to work in packs?

Hi, Here are the steps to including the manialink into your title pack : Create another textfile called MainMenu.Script.txt which contains something like : #RequireContext CManiaAppTitle main() { declare Layer = UILayerCreate(); Layer.ManialinkPage = "file://Media/Manialinks/tm_rivals_main_menu.xml...
by Platysynthesis
06 Jun 2018, 01:17
Forum: Title Pack & Custom Data Creation
Topic: How do you get manialinks to work in packs?
Replies: 4
Views: 754

How do you get manialinks to work in packs?

This is the most frustrating thing ever. I want to add a manialink I've made for my custom title pack for a custom main menu, and it looks something like this: https://puu.sh/AzQ08/590685dfa2.png I put the .xml of that manialink into the title pack's directory and included it within. https://puu.sh/...

Go to advanced search