Search found 116 matches
- 17 Jul 2019, 18:28
- Forum: Support and technical issues (not bug)
- Topic: Maniaplanet performance-issues on gaming pc
- Replies: 1
- Views: 7319
Maniaplanet performance-issues on gaming pc
Hello there, I recently bought a new gaming pc (win 10 64bit ; 16 gb ram , gtx 1080 , i7 generation 8) and installed Maniaplanet on it. A big problem I have is that Maniaplanet at 4k-monitor activated 4k res does not run fluently (around 40 to 60 fps) although there is yet lots of ram unused. Normal...
- 29 Dec 2018, 21:39
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Updating Titlepacks Bug
- Replies: 2
- Views: 713
Updating Titlepacks Bug
Since 4.1 my Game always shows me this message when I want to update a titlepack. If I follow the link where the file should be downloaded from there is written "Bad URL"...
What can I do to fix that bug?
What can I do to fix that bug?
- 08 Dec 2018, 09:51
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Assigning skins to car-items does not work
- Replies: 1
- Views: 563
Assigning skins to car-items does not work
When I tried to assign a skin to an own car-item and saved it, it later in the editor - when I chose this car for my map - does not load the skin but the white-valley-placeholder.
What can I do to fix that?
What can I do to fix that?
- 30 Nov 2018, 15:08
- Forum: Trackmania 2
- Topic: Carcollision and destroyable environment
- Replies: 10
- Views: 3725
- 26 Nov 2018, 18:25
- Forum: Trackmania 2
- Topic: Carcollision and destroyable environment
- Replies: 10
- Views: 3725
Re: Carcollision and destroyable environment
@TMarc I did not mean a environment which is completely destroyable. This couldn´t run any pc. But at least a few items. For example a few cars parking which you can crash. like 5 or sth
- 25 Nov 2018, 19:59
- Forum: Trackmania 2
- Topic: Carcollision and destroyable environment
- Replies: 10
- Views: 3725
Carcollision and destroyable environment
Hello there, I have got a few ideas how it could be possible to implement those two features into maniaplanet/trackmania/shootmania. But I have no idea of how or if it all works. So I wanted to know what the smarter people of the maniaplanet community think of it. Destroyable Environment In Shootman...
- 24 Nov 2018, 18:06
- Forum: Track Editor
- Topic: Shadowcalculation on huge openplanet maps
- Replies: 0
- Views: 1568
Shadowcalculation on huge openplanet maps
In the last couple of days I built an 64x64 openplanet map in mp4.1. When I was done with the 57.000 coppers of map I wanted to calculate shadows but it does not work. It appears that maniaplanet has problems in calculating shadows in openplanetmaps with over 16k coppers. In mp4.0 there was no probl...
- 23 Nov 2018, 17:01
- Forum: Announcements
- Topic: 15th Trackmania Anniversary!
- Replies: 65
- Views: 41518
Re: 15th Trackmania Anniversary!
HAPPY BIRTHDAY TRACKMANIA
Btw: Interesting storys
I think there should be more people like Cathodeus. These mini-leaks are making me wanna play the game and all the unfinished stuff you worked at so much, as no trailer or marketing could ever do xD.
Btw: Interesting storys
I think there should be more people like Cathodeus. These mini-leaks are making me wanna play the game and all the unfinished stuff you worked at so much, as no trailer or marketing could ever do xD.
- 23 Nov 2018, 15:33
- Forum: Maniaplanet
- Topic: Help for the core Nadeo issues
- Replies: 15
- Views: 4123
Re: Help for the core Nadeo issues
@Banditt
Interesting opinion. I can agree with most of it.
Interesting opinion. I can agree with most of it.
- 21 Oct 2018, 11:00
- Forum: Off-Topics
- Topic: NADEO NEW PROJECT - wishes and rumours...
- Replies: 16
- Views: 16105
Re: NADEO NEW PROJECT - wishes and rumours...
Two personal but unrealistic hopes: First: TRACKMANIA 3 with new engine (but included in maniaplanet) -not just one environment (3 or sth like back in the first games would be a nice count, would be a nice omage to the old games too) -high-end graphics -destroyable environment with impact on the map...