
Search found 52 matches
- 19 Oct 2014, 13:05
- Forum: ManiaScript
- Topic: function not found
- Replies: 2
- Views: 1165
Re: function not found
Thanks. I remembered that Maniascript does not have Forward Declaration, but I forgot somehow that I still have to declare the function before the call. 

- 19 Oct 2014, 11:19
- Forum: ManiaScript
- Topic: function not found
- Replies: 2
- Views: 1165
function not found
Hey guys, Void ProcessEvents () { foreach (Event in PendingEvents) { if (Event.Type == CSmModeEvent::EType::OnPlayerTouchesObject) { if ((Event.Player != Null) && (Event.Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) && (Event.Landmark != Null)) { PickUpObject (Event.Player,...
- 19 Jun 2014, 18:36
- Forum: Title Pack & Custom Data Creation
- Topic: Freeze after spawning objects
- Replies: 6
- Views: 1803
Re: Freeze after spawning objects
Oh damn, that was obvious^^
- 19 Jun 2014, 17:50
- Forum: Title Pack & Custom Data Creation
- Topic: Freeze after spawning objects
- Replies: 6
- Views: 1803
Re: Freeze after spawning objects
https://www.youtube.com/watch?v=8JDZfrG2XO8
I hope this will help to understand my problem
I hope this will help to understand my problem
- 19 Jun 2014, 17:04
- Forum: Title Pack & Custom Data Creation
- Topic: Freeze after spawning objects
- Replies: 6
- Views: 1803
Re: Freeze after spawning objects
I placed 5 anchors on the map.
- 19 Jun 2014, 13:48
- Forum: Title Pack & Custom Data Creation
- Topic: Freeze after spawning objects
- Replies: 6
- Views: 1803
Freeze after spawning objects
Hey there, I have a little problem with my gamemode script. I try to spawn objects on a map by using this code: // Load Objects Void LoadObjects () { ItemList_Begin(); ObjectsIds["Armor"] = ItemList_Add("SMCommon\\Pickups\\Armor.Item.gbx"); ObjectsIds["Rocket"] = ItemLi...
- 19 May 2014, 13:23
- Forum: Shootmania
- Topic: elite mm
- Replies: 32
- Views: 5741
Re: elite mm
I found a "workaround" for the bug, that one is not transferred to his match.
If this happens, one should reconnect to the matchmaking server and then he will be transferred to his match.
Anyway, Nadeo should fix this bug.^^
If this happens, one should reconnect to the matchmaking server and then he will be transferred to his match.

Anyway, Nadeo should fix this bug.^^
- 12 May 2014, 14:29
- Forum: Shootmania Reports
- Topic: Weird Graphic Bug
- Replies: 0
- Views: 1146
Weird Graphic Bug
I played an elitematch today and after I had connected to the lobby again, I saw this: http://i57.tinypic.com/2cs86tz.jpg http://i57.tinypic.com/166ddgh.jpg http://i57.tinypic.com/a4bvo5.jpg I played on "SSM Elite World Lobby". I asked in the chat and it seems like I was the only one with ...
- 06 Apr 2014, 11:59
- Forum: Shootmania Storm Reports
- Topic: [B3]Big lag on ShootMania Storm
- Replies: 2
- Views: 9567
Re: [B3]Big lag on ShootMania Storm
I have the same problem, when I have lost connection to an elite match server and reconnect by joining the matchmaking lobby. After the reconnection I have a ping of ~5000 or even worse, so it is unplayable. This is very annoying, especially when I have lost the connection at the beginning of the ma...
- 22 Mar 2014, 19:16
- Forum: Title Packs
- Topic: SpeedBall Title Pack Released!
- Replies: 68
- Views: 25816
Re: SpeedBall Title Pack Released!
It works now 
