Search found 52 matches

by dePaljas
06 Jul 2019, 14:11
Forum: Title Pack & Custom Data Creation
Topic: Convert Assistant
Replies: 78
Views: 43283

Re: Convert Assistant

Sorry guys, but what could be the problem? http://i60.tinypic.com/350uxjk.jpg I ran into a similar error and found the root cause for my case in here: https://forum.maniaplanet.com/viewtopic.php?p=308540#p308540 Short version: Don't combine: materials with direct library material names, without <ma...
by dePaljas
06 Jul 2019, 12:59
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1021
Views: 197932

Re: NadeoImporter [update 2014/10/22]

Thanks Electron, Especially for trying, much appreciated! I finally figured out what seems to be causing the problem. When messing with the materials in Blender, I assigned all faces to a single material and things started to work. When I changed materials, at some point it started to go wrong. Some...
by dePaljas
06 Jul 2019, 10:16
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1021
Views: 197932

Re: NadeoImporter [update 2014/10/22]

Hi Slyslide, I did use one of your templates, makes no difference. Xjayjay, of course, red is bad :D. But there is no message. The second red box is just because in the previous step, no shape file was generated and it is needed in the next. Forget the hack, for now I just want to use my own materia...
by dePaljas
05 Jul 2019, 21:14
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1021
Views: 197932

Re: NadeoImporter [update 2014/10/22]

Hi Skyslide, great work on the tutorial. Followed your steps in the CA section. Enabled the hack, and for debug purposes used a material from your stadium.xml named '_TDSN_StadiumDirtRoad_Dirt'. I seem to get the same issue as with calling the standalone importer; no Shape.gbx is generated, and no m...
by dePaljas
04 Jul 2019, 22:15
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1021
Views: 197932

Re: NadeoImporter [update 2014/10/22]

Hi guys, what am I doing wrong? If I have a material named StadiumControlGlass in Blender, and no material in the item.xml, all works fine: NadeoImporter.exe Mesh (path).fbx NadeoImporter 2017-05-18_12_54 Created :user:(path).Mesh.gbx Created :user:(path).Shape.gbx But when I do e.g.: <Material Name...
by dePaljas
29 Dec 2018, 11:33
Forum: Trackmania² Reports
Topic: TM2 MP4 Stadium wallride and looping transparency moire
Replies: 30
Views: 2700

Re: TM2 MP4 Stadium wallride and looping transparency moire

For completeness, setting LOD to clamp in the NVidia control panel gives the best result so far: https://i.ibb.co/khBvgQ1/nv-lod-clamp.png https://i.ibb.co/brtG5gt/lod-clamp.png I replaced the material using the mesh editor, obviously that solves the issue (only did lower row of quarterpipes and rig...
by dePaljas
28 Oct 2018, 17:55
Forum: Trackmania² Reports
Topic: TM2 MP4 Stadium wallride and looping transparency moire
Replies: 30
Views: 2700

Re: TM2 MP4 Stadium wallride and looping transparency moire

Thanks in advance. For the OCDs among us, if you want to create the exact same view (the camera moves when you click the settings icon), you can press paint first (nothing to paint will open a popup that prevents the camera from moving when the cursor is at the edge), then open settings. Then click ...
by dePaljas
27 Oct 2018, 13:18
Forum: Trackmania² Reports
Topic: TM2 MP4 Stadium wallride and looping transparency moire
Replies: 30
Views: 2700

Re: TM2 MP4 Stadium wallride and looping transparency moire

Love to see someone show us how it looks over at your side using https://ufile.io/1dtqt this map.

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