Search found 19 matches
- 07 Nov 2017, 12:00
- Forum: UASECO
- Topic: UASECO 0.9.5 (2017-06-08) released
- Replies: 90
- Views: 49006
Re: UASECO 0.9.5 (2017-06-08) released
After reconfiguring the whole server and also uaseco, now its working, records are visible from xaseco2 too, so great 8-) I guess there was something with the folder system (despite that everything was set up right) or with maplist_canyon.txt, because of the message [Map] Running on Map [Unknown] ma...
- 06 Nov 2017, 19:28
- Forum: UASECO
- Topic: UASECO 0.9.5 (2017-06-08) released
- Replies: 90
- Views: 49006
Re: UASECO 0.9.5 (2017-06-08) released
Like I said, none of the maps are good with the records, including this linked one.
- 06 Nov 2017, 17:50
- Forum: UASECO
- Topic: UASECO 0.9.5 (2017-06-08) released
- Replies: 90
- Views: 49006
Re: UASECO 0.9.5 (2017-06-08) released
For example, this classic:
https://tm.mania-exchange.com/tracks/6475/mini-mad-01
This have to work, I guess.
https://tm.mania-exchange.com/tracks/6475/mini-mad-01
This have to work, I guess.
- 06 Nov 2017, 17:38
- Forum: UASECO
- Topic: UASECO 0.9.5 (2017-06-08) released
- Replies: 90
- Views: 49006
Re: UASECO 0.9.5 (2017-06-08) released
Of course we are talking about maps with checkpoints. Maps, which were able to work with my MP3 server. The maps are from Maniaexhange, with MP4 tags, and also one map is converted by myself, validated, etc., so the maps should be okay.
- 06 Nov 2017, 17:11
- Forum: UASECO
- Topic: UASECO 0.9.5 (2017-06-08) released
- Replies: 90
- Views: 49006
Re: UASECO 0.9.5 (2017-06-08) released
Hello, I have the following problem: the local records and the dedimania records are not displayed on my server. Whatever I do, cannot make it work, allways getting this message: [2017-11-06 16:46:02] [Map] Running on Map [Unknown] made by [Unknown] [Env: , Uid: , Id: 0] [2017-11-06 16:46:02] [Event...
- 02 Jan 2016, 19:23
- Forum: Title Pack & Custom Data Creation
- Topic: Creating a skin.pack.gbx for mod
- Replies: 19
- Views: 6970
Re: Creating a skin.pack.gbx for mod
I was afraid that the solution will be that there is no solution.. :O I created the gbx file several times, but nothing has changed. Tried several people, and also I've tried it too with removing the mod from my library, and the result was the same.. after downloading the mod, everything remained th...
- 30 Dec 2015, 09:30
- Forum: Title Pack & Custom Data Creation
- Topic: Creating a skin.pack.gbx for mod
- Replies: 19
- Views: 6970
Re: Creating a skin.pack.gbx for mod
This time TMark is right. Normally you don't need to obtain the license of a package to only view its content online. Otherwise car skins won't work. But I also can confirm that sometimes this doesn't work. I don't know the reason. Maybe removing the checkbox beneath the Title button doesn't clear ...
- 29 Dec 2015, 21:36
- Forum: Title Pack & Custom Data Creation
- Topic: Creating a skin.pack.gbx for mod
- Replies: 19
- Views: 6970
Re: Creating a skin.pack.gbx for mod
It is different if the player gets the mod via autodownload on a server (there it is only stored in the cache, no need to spend planets), or if the player wants to create an own map with the mod (here the player has to download the mod, put it into mods folder, and eventually unlock it with a few p...
- 29 Dec 2015, 21:05
- Forum: Title Pack & Custom Data Creation
- Topic: Creating a skin.pack.gbx for mod
- Replies: 19
- Views: 6970
Re: Creating a skin.pack.gbx for mod
No. Unselect the checkbox beside the "Title" button. The screen should look like this picture . Yep, You are the man, thank You! I was an idiot at that point, since they call the "title" section as it would be the title of the mod :$ Just one question remained: how should I crea...
- 29 Dec 2015, 17:21
- Forum: Title Pack & Custom Data Creation
- Topic: Creating a skin.pack.gbx for mod
- Replies: 19
- Views: 6970
Re: Creating a skin.pack.gbx for mod
Packaging the mod.zip is correct. The game unpacks the Gbx while loading and uses the included mod.zip like it where alone. Try to remove the source mod.zip to prevent that the game loads the mod two times. Package a mod only if you want to protect the content. Thanks, will try it. Btw when creatin...