Search found 208 matches

by Sunspinx
23 Jul 2019, 19:42
Forum: Title Packs
Topic: TrackMania One - Alpine (V2) | Coming out on July 26th
Replies: 170
Views: 47999

Re: TrackMania One - Alpine (V2) | Coming out on July 26th

Yeah, the classic bugs will probably not be removed by anyone ... it would be almost too bad. :D ;)
by Sunspinx
22 Jul 2019, 23:24
Forum: Title Packs
Topic: TrackMania One - Alpine (V2) | Coming out on July 26th
Replies: 170
Views: 47999

Re: TrackMania One - Alpine (V2) | Coming out on July 26th

That's nice to hear ! 8-) :1010 I thought the project would go down the drain because of the bumping bug. Therefore an award for Eyebo for his ingenious investigation. This bug (where in certain cases the hitbox hit the hidden side of the adjacent block) probably explains also many bugs in TMU and T...
by Sunspinx
17 Jul 2019, 00:01
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-08-19
Replies: 24
Views: 45194

Re: Maniaplanet 2019-07-03

I know that, but for such a cool feature Nadeo could make an exception. ;)
by Sunspinx
16 Jul 2019, 23:27
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-08-19
Replies: 24
Views: 45194

Re: Maniaplanet 2019-07-03

Nice and cool feature Nadeo ! :thumbsup: :clap:
Could you please also realize this for TMUF ? :thx:
by Sunspinx
28 Feb 2019, 12:14
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-02-28
Replies: 18
Views: 2297

Re: Maniaplanet 2019-02-27

Yes, of course I meant the pictures only as an example. Exactly flo, because also shadows are rendered. So why are they so pixelated, despite ultrahigh setting ? I mean that looks totally shitty if the whole environment is very smooth by FXAA or SSAA but the shadows are totally pixelated. :)
by Sunspinx
28 Feb 2019, 00:00
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-02-28
Replies: 18
Views: 2297

Re: Maniaplanet 2019-02-27

Why no anti-aliasing for shadows ? Nice to see on riolu's pictures of the Vallay-Car. Both in FXAA and in SSAA the shadows are pixelated. :(
by Sunspinx
17 Feb 2019, 18:41
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug?] Enter an integer between 4 and 1048576
Replies: 6
Views: 326

Re: [Bug?] Enter an integer between 4 and 1048576

Actually, this value range only exists in the game tab for maximum opponent counts.
But actually you can't leave the tab if there is something else or a default value is used.
by Sunspinx
17 Feb 2019, 17:37
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug?] Enter an integer between 4 and 1048576
Replies: 6
Views: 326

Re: [Bug?] Enter an integer between 4 and 1048576

If it's set, then it's okay. Then I don't understand the error message either. :?
by Sunspinx
17 Feb 2019, 00:33
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug?] Enter an integer between 4 and 1048576
Replies: 6
Views: 326

Re: [Bug?] Enter an integer between 4 and 1048576

You have to add something to MaximumCacheSize. :)
by Sunspinx
05 Feb 2019, 15:44
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: (Bug) Intro cuts off after 20s online
Replies: 4
Views: 195

Re: (Bug) Intro cuts off after 20s online

Right, in rounds mode that's a problem. Often you even have to cancel the intro yourself, as the server usually synchronizes all of them in 5-10 seconds. If the intro then breaks off after 20 seconds, the others already drive 10 - 15 seconds. :)

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