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by meuh21
01 Jul 2017, 11:01
Forum: Title Pack & Custom Data Creation
Topic: Which car part(s) to generate water splash ?
Replies: 3
Views: 418

Re: Which car part(s) to generate water splash ?

Big thanks for this information :thx: :yes: You make my day because was not possible to find solution by myself. But : okay, the limit has been increased to 15000 verts. In the future, we plan to include an automatic mesh simplification algorithm, to generate low quality meshes. Source : https://for...
by meuh21
25 Jun 2017, 08:35
Forum: L'Editeur de circuits
Topic: Mods
Replies: 9
Views: 586

Re: Mods

Je ne sais pas comment faire pour rentrer directement l'URL d'un mod mais pour changer un mod en local il faut créer la map sans, puis la sauvegarder et la rouvrir en appuyant sur CTRL alors tu auras comme pour la possibilité de choisir un mod parmi ceux présent sur ton disque dur. Après ça fait une...
by meuh21
25 Jun 2017, 08:27
Forum: Support & Bug Reports
Topic: [MP4] The game is not recognized by Windows as an activity
Replies: 4
Views: 413

Re: [MP4] The game is not recognized by Windows as an activity

Same issue for me with MP4. So I've modified windows settings but it's not good for the planet :(
by meuh21
24 Jun 2017, 20:07
Forum: Title Pack & Custom Data Creation
Topic: Which car part(s) to generate water splash ?
Replies: 3
Views: 418

Which car part(s) to generate water splash ?

Water splash is a great MP4 feature :1010

But, some of my models generate water splash in water but some others not :( So i would like to know which parts of the car generate the splash (I have done many tests but I haven't find)
by meuh21
24 Jun 2017, 11:55
Forum: Title Pack & Custom Data Creation
Topic: MP4 Nadeoimporter for cars and documentation
Replies: 1
Views: 366

Re: MP4 Nadeoimporter for cars and documentation

Now i can import my vehicule in the game but I have to use old importer (i will report the bug with new importer). My issue in MP3 importer was a "classic" scale and rotation" (CTRL A) in Blender. But becasue of MP4 importer bug was not so easy to find.
by meuh21
18 Jun 2017, 08:49
Forum: French
Topic: comment créer un "mod"
Replies: 2
Views: 438

Re: comment créer un "mod"

Vaste et passionnant sujet ;) Voici des pistes : http://www.maniapark.com/forum/viewforum.php?f=89 J'ai essayé de trouver des tutos en français du coté de l'ancien forum mais soit les liens sont cassés soit il manque les images :( Celui-ci peut peut-être quand même aidé : http://forum.trackmaniafore...
by meuh21
11 Jun 2017, 13:45
Forum: Title Pack & Custom Data Creation
Topic: MP4 Nadeoimporter for cars and documentation
Replies: 1
Views: 366

MP4 Nadeoimporter for cars and documentation

Car modeling is very exciting and import a model in the game is a awesome feature :yes: But... it's very difficult. And it's much more difficult because we miss documentation and help to import our model in TM especially if we use Blender. Many times we asked for documentation : 2013 : https://forum...
by meuh21
05 Jun 2017, 20:48
Forum: Title Pack & Custom Data Creation
Topic: Transition and Material new possibilities
Replies: 0
Views: 231

Transition and Material new possibilities

MP4 bring new materials. For ex, Dirt or CastleDirt in Valley. But we miss more possibilities to make items. I've tried to modify NadeoImporterMaterialLib :oops: to add : DMaterial(TransitionToDirt) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Dirt_D.dds) DTexture(...
by meuh21
05 Jun 2017, 11:36
Forum: Trackmania 2
Topic: TrackMania 2 Multi-Title
Replies: 9
Views: 851

Re: TrackMania 2 Multi-Title

I've made a quick test and it's not possible. I'm not surprised beacause in fact it's not a bug, it's a feature ;)

Hylis wrote a few years ago, Stadium is special and will stay only with Stadium car.

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