Search found 647 matches

by Electron
01 Dec 2019, 16:03
Forum: Support and technical issues (not bug)
Topic: Impossible to launch maniaplanet
Replies: 16
Views: 1054

Re: Impossible to launch maniaplanet

Hello , thx but I don't know how this tool works. I installed it but I can't sort maniaplanet from other applications 1. Scroll down until you find a line with the ManiaPlanet.exe process (or press Strg+F to search for it). 2. Open the context menu (do a right click on that line). 3. Select "Includ...
by Electron
29 Nov 2019, 22:20
Forum: Support and technical issues (not bug)
Topic: Impossible to launch maniaplanet
Replies: 16
Views: 1054

Re: Impossible to launch maniaplanet

Configure Process Monitor to capture only ManiaPlanet.exe events.
Then take a look at what operations ManiaPlanet is performing during the period when it' s not responding.
by Electron
25 Nov 2019, 18:55
Forum: Shootmania Reports
Topic: Shadow/lights computing issues
Replies: 2
Views: 201

Re: Shadow/lights computing issues

I had already described a similar problem here in the beta forum . Also with my maps the problem with the shadow calculation appears rather where little natural outside light exists. At first I thought the problem had to do with the stadium spotlight block 8-5-7. But it is actually a problem with th...
by Electron
18 Nov 2019, 02:09
Forum: General Tools
Topic: Hardware and software that use the Trackmania telemetry interface
Replies: 1
Views: 383

Hardware and software that use the Trackmania telemetry interface

Since Trackmania is not a Simracer, there is hardly any hardware or software that uses the telemetry interface of Maniaplanet and Trackmania Turbo. Below I would like to briefly introduce the few toolkits I know of. The well-known D-BOX Technologies Inc. Motion Systems are supported by Motion Codes ...
by Electron
16 Nov 2019, 22:32
Forum: General Tools
Topic: [GbxDump] GBX file header viewer application
Replies: 45
Views: 40991

Re: [GbxDump] GBX file header viewer application

A new release of GbxDump is available . Changes of version 1.63: · DDS file header viewer: Support for proprietary Swizzle FourCC tags · Fixed: The file name is not saved during drag & drop (thanks to eyebo for reporting) · The popup menu for the thumbnail can now be accessed via keyboard Details ca...
by Electron
19 Oct 2019, 16:35
Forum: General Tools
Topic: TrackMania Telemetry Monitor
Replies: 5
Views: 3719

Re: TrackMania Telemetry Monitor

Cool tool, could be nice for cups statistics, or for the F1 title players as well :thumbsup: Unfortunately a lap counter was missing in the telemetry data. In the meantime, however, information has been added that can be used to calculate the current lap. As a first step I would like to display a l...
by Electron
16 Oct 2019, 20:57
Forum: Support & Bug Reports
Topic: Telemetry / Shared Memory
Replies: 4
Views: 742

Re: Telemetry / Shared Memory

Nadeo please extend the telemetry. As it is now, I can not determine when in lap-mode(servers in TA mode with laps) starts a new lap Two data fields, NbCheckpointsPerLap and NbLaps, have now been added to the telemetry interface : --- a/maniaplanet_telemetry.h +++ b/maniaplanet_telemetry.h @@ -49,7...
by Electron
28 Sep 2019, 19:48
Forum: ManiaScript
Topic: Weblink redirect to Titlepack Main Menu
Replies: 1
Views: 367

Re: Weblink redirect to Titlepack Main Menu

The Maniaplanet protocol maniaplanet://#menutitle=TITLEID will open the menu of a title:

Code: Select all

<p>Enter the <a href="maniaplanet:///:#menutitle=@Dirt@electron">Dirt Title Pack</a>.</p>
by Electron
09 Aug 2019, 18:28
Forum: Mesh Modeler
Topic: Moving blocks
Replies: 6
Views: 466

Re: Moving blocks

TMarc wrote:
09 Aug 2019, 18:16
The rail blocks are the 10-blocks (10-1-1 to 10-4-9).
Thank you so much. But the blocks are actually only there as long as you look at them. ;-)
by Electron
09 Aug 2019, 15:05
Forum: Mesh Modeler
Topic: Moving blocks
Replies: 6
Views: 466

Re: Moving blocks

This is the fourth time I've searched for the rail blocks in the Valley editor. Can someone please tell me where they are located?
Or in other words: How can I place the locomotive and wagon items?

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