Search found 54 matches
- 15 Sep 2011, 12:35
- Forum: Trackmania 2
- Topic: Online Splitscreen?
- Replies: 7
- Views: 3929
Re: Online Splitscreen?
Like in Mariokart? That would be cool, but I guess then each player must have paid account (or play without LP and other stuff).
- 15 Sep 2011, 12:31
- Forum: Trackmania 2
- Topic: Multiple Monitor Support for Splitscreen
- Replies: 4
- Views: 5418
Re: Multiple Monitor Support for Splitscreen
I think I have seen somebody playing TMF on multiple screens, so shouldn't this possible already? Would be great! (oops, I have only one monitor :S)
Re: Signs
Just wait for TMX sign pack to update. Then you have more signs than you actually want 

- 03 Sep 2011, 20:28
- Forum: Trackmania 2
- Topic: Airbreak
- Replies: 61
- Views: 15877
Re: Airbreak
I had only TMUF and TMNF and that had/has airbrake. So i want it :roflol: No it wasn't in TMO enviros (desert, snow and rally), even in forever version. I see no point in continuing this discussion, since gameplay for canyon has been locked (for some time now), and you guys have made your point cle...
- 03 Sep 2011, 20:22
- Forum: Trackmania 2
- Topic: Fade out near cars ....
- Replies: 2
- Views: 1023
Re: Fade out near cars ....
I think they could reduce the jerky movement of opponents by letting the game wait for some .3 seconds before actually showing opponents. In this game, there's no interaction between opponents, so it's just the same to show them unsynced (well, ofc in rounds mode you might think you're first but wer...
- 31 Aug 2011, 21:03
- Forum: Trackmania 2
- Topic: Platform tracks
- Replies: 8
- Views: 2201
Re: Platform tracks
@mytoys at similiar thread at MX:
Nadeo really can't tell how many players played stunts offline. I've never played on a stunt server, because I think stunts are best played offline. Sometimes I play over an hour same map until I get the result I want. I can't do that on a server.
- 31 Aug 2011, 20:57
- Forum: Trackmania 2
- Topic: Separate "mods" and "total conversions"?
- Replies: 3
- Views: 1105
Re: Separate "mods" and "total conversions"?
You got me thinking for a second TM2 actually has modding support (non-texture mods). Thank you for clarification, G2Wolf 

- 30 Aug 2011, 14:40
- Forum: Trackmania 2
- Topic: Airbreak
- Replies: 61
- Views: 15877
Re: Airbreak
Well, original TM did fine without it, and now it's more balanced. You just need to predict it right, and it's not that challenging after you have gotten it right.d.m.f._nl_ wrote:But its one of the keyfeatures of Trackmania, so i dont think its a minor issue ( you know what i mean)
- 30 Aug 2011, 07:45
- Forum: Trackmania 2
- Topic: More versatile terrain forming options
- Replies: 3
- Views: 1141
Re: More versatile terrain forming options
Terraforming is arguably very rigid and options lacking. I really wished voxel-based terrain editing and I already thought so when I first saw trailer with a tunnel in it. They definitely won't be changing this system for full release, but for future versions I hope more flexibility and versatility.
- 29 Aug 2011, 15:43
- Forum: Trackmania 2
- Topic: More versatile terrain forming options
- Replies: 3
- Views: 1141
Re: More versatile terrain forming options
Umm, have you missed the button left to the "Block mode"? Because that opens terraforming mode.