Search found 121 matches

by 745
06 Mar 2019, 03:26
Forum: Trackmania 2
Topic: Idea collection for new modes
Replies: 5
Views: 377

Re: Idea collection for new modes

Not a new idea but the Speedtrap mode is forgotten. It would work well on channels. Also, why no RPG mode for ShootMania? The AI is simple but some bosses could be designed. Idea for an existing mode: make players anonymous on Pursuit mode (anti-focus / anti-strategical suicide). Also, how come a mo...
by 745
26 Nov 2018, 03:39
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: "Chat to all" won't work if bound to [Space]
Replies: 0
Views: 75

"Chat to all" won't work if bound to [Space]

Nothing happens when pressing the Space key.
by 745
18 Nov 2018, 19:55
Forum: Maniaplanet
Topic: What new feature would you like to see?
Replies: 14
Views: 745

Re: What new feature would you like to see?

- Allow bigger construction areas on title packs. - Placing and moving items by typing coordinates. - Turning off non-default in-game interface elements, such as server interface, as an intermediate step of key hide all[*]. - Variant of camera 7 that will follow the car. - Continuous maps, i.e. by c...
by 745
17 Nov 2018, 02:43
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 4.1 Changelogs
Replies: 52
Views: 11018

Re: Maniaplanet 4.1 Changelogs

New interface is pretty.

One suggestion: there's the * key which hides all interface, there could be an additional option to hide third party elements of servers' interface, such as rankings, banners, custom checkpoint times, etc. leaving just the default TM interface.
by 745
23 Oct 2018, 01:50
Forum: Shootmania
Topic: Linux support
Replies: 8
Views: 1783

Re: Linux support

It may be not worth the cost of developing the entire game for Linux, but Nadeo could check what isn't working on Wine and give an alternate setting that'll emulate well.
by 745
23 Oct 2018, 01:27
Forum: Maniaplanet
Topic: [Suggestions] Channels improvements & Demo experience
Replies: 8
Views: 520

Re: [Suggestions] Channels improvements & Demo experience

I'd like to see something "new" from time to time, like the comeback of Stunts and Speedtrap modes. Map rotation is also good. And 50s easy maps are much better than repeating 20s tracks for 5 minutes. Longer and more interesting stuff that keep people around are better than "short" title showcasing...
by 745
12 Sep 2018, 21:25
Forum: Shootmania
Topic: Revival of Shootmania
Replies: 41
Views: 6852

Re: Revival of Shootmania

I most certainly bet, if they release "Shootmania+", for free, When you say something like "for free", you need to also say how Nadeo is supposed to make money from this. Maybe 1 environment = 1 free mode, in a system like Tm Nations where players buy the game to get access to all other modes, shar...
by 745
28 Jun 2018, 03:18
Forum: Questmania
Topic: Questmania ???
Replies: 26
Views: 7722

Re: Questmania ???

Duke Nukem => Took 14 years. So we have still a few to go If it gets released before the complete star citizen, I will be happy :) HALF LIFE 3 INTENSIFIED Questmania makes no sense nowdays. MMORPG was the top genre in 2009 and 2010 (when QM was announced), but releasing something like that today wo...
by 745
22 Jun 2018, 00:05
Forum: Maniaplanet
Topic: "UI is bad" Why?
Replies: 31
Views: 3519

Re: "UI is bad" Why?

(I don't really know what "second plan" means) "on background", "out of primary focus", etc "Drag titles"? What? Why not just something like Steam? Show uninstalled/installed, add a button to install or play. Easy. Perhaps even like in Uplay: That's the same, just said it so because it'd fit the ac...
by 745
21 Jun 2018, 19:26
Forum: Maniaplanet
Topic: "UI is bad" Why?
Replies: 31
Views: 3519

Re: "UI is bad" Why?

I don't think it's that bad, some of the issues come out of superfluous features: * The game shouldn't prompt the user about downloading custom content before loading maps locally. They should be downloaded automatically in second plan. If the user don't want them to be downloaded: turn off in optio...

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