
Search found 529 matches
- 15 Apr 2019, 10:06
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
- Replies: 5
- Views: 7309
- 02 Apr 2019, 17:07
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
- Replies: 5
- Views: 7309
Re: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
Done some more testing, with Miss also watching live and advised me to elaborate some more upon the above video. declare Vec3 Position = <192.0, 8.0, 192.0>; declare Vec3 Direction = <0.0, -1.0, 0.0>; declare Vec3 Speed = <1.0, 1.0, 1.0>; declare Proj1 = Projectile_CreateAtLocation(ProjectileId1, Ow...
- 24 Mar 2019, 00:17
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Shootmania: Can't shoot in action maker
- Replies: 1
- Views: 1319
- 20 Mar 2019, 01:01
- Forum: Shootmania
- Topic: Reviving Royal Roulette
- Replies: 18
- Views: 10436
Re: Reviving Royal Roulette
Don't know, never got into callbacks before. The only thing i could do is to compare from what is in my adapted script from mp3, and what is in the latest github version of royal pro Which shows: XmlRpc::Royal_RoundWinner(RoundWinnerPlayer); XmlRpc::RegisterCallback(C_Callback_Royal_RoundWinner, &qu...
- 19 Mar 2019, 07:51
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
- Replies: 5
- Views: 7309
Re: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
Before i proceed further with RR, i must understand if either i am doing something wrong / don't understand or there is something bugging which needs fixing. For that i shot a long video doing some of this positioning and u will see this change of direction happening.
- 17 Mar 2019, 16:34
- Forum: Shootmania
- Topic: Reviving Royal Roulette
- Replies: 18
- Views: 10436
Re: Reviving Royal Roulette
I do not have these extra settings specified in my matchfile, it takes it from the script as i understood. But in case u do need that <setting name="S_DynamicPointLimitFactor" type="integer" value="30"/> <setting name="S_RouletteDebug" type="boolean"...
- 17 Mar 2019, 15:39
- Forum: Shootmania
- Topic: Reviving Royal Roulette
- Replies: 18
- Views: 10436
Re: Reviving Royal Roulette
The titlepack is stored in your /Packs folder.
in the matchsettings the only thing u config is
<title>RoyalRoulette@weerwolf</title>
which holds everything
And how t F did u extract the pack - its supposed to give some protection again looting custom work inside
at least back then
in the matchsettings the only thing u config is
<title>RoyalRoulette@weerwolf</title>
which holds everything
And how t F did u extract the pack - its supposed to give some protection again looting custom work inside
at least back then
- 17 Mar 2019, 09:00
- Forum: Shootmania
- Topic: Reviving Royal Roulette
- Replies: 18
- Views: 10436
- 14 Mar 2019, 19:51
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10832
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
So yes since you main action function isn't called every ms you will add fragment with little variations and this is normal, variation like 10 ms is nothing, this represent 1/100 of a seconde so you eye cannot see that. I have retinal bionic eye implants, i can see that :mrgreen: :mrgreen: :mrgreen...
- 13 Mar 2019, 21:10
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10832
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Hi, in your case the main function will be executed not once but a lot of time so I think you need to declare a variable that will not be reset every time like this : Void main() { declare Integer TimeToAddFragment for This; // Will keep its previous value But I don't know how you can know if it's ...