Search found 546 matches

by weerwolf
Yesterday, 01:01
Forum: Shootmania
Topic: Reviving Royal Roulette
Replies: 17
Views: 590

Re: Reviving Royal Roulette

Don't know, never got into callbacks before. The only thing i could do is to compare from what is in my adapted script from mp3, and what is in the latest github version of royal pro Which shows: XmlRpc::Royal_RoundWinner(RoundWinnerPlayer); XmlRpc::RegisterCallback(C_Callback_Royal_RoundWinner, """...
by weerwolf
19 Mar 2019, 07:51
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
Replies: 3
Views: 100

Re: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour

Before i proceed further with RR, i must understand if either i am doing something wrong / don't understand or there is something bugging which needs fixing. For that i shot a long video doing some of this positioning and u will see this change of direction happening.
by weerwolf
17 Mar 2019, 16:34
Forum: Shootmania
Topic: Reviving Royal Roulette
Replies: 17
Views: 590

Re: Reviving Royal Roulette

I do not have these extra settings specified in my matchfile, it takes it from the script as i understood. But in case u do need that <setting name="S_DynamicPointLimitFactor" type="integer" value="30"/> <setting name="S_RouletteDebug" type="boolean" value="0"/> <setting name="S_RouletteDebugNumber"...
by weerwolf
17 Mar 2019, 15:39
Forum: Shootmania
Topic: Reviving Royal Roulette
Replies: 17
Views: 590

Re: Reviving Royal Roulette

The titlepack is stored in your /Packs folder.
in the matchsettings the only thing u config is
<title>RoyalRoulette@weerwolf</title>
which holds everything

And how t F did u extract the pack - its supposed to give some protection again looting custom work inside
at least back then
by weerwolf
17 Mar 2019, 09:00
Forum: Shootmania
Topic: Reviving Royal Roulette
Replies: 17
Views: 590

Re: Reviving Royal Roulette

chco wrote:
16 Mar 2019, 16:16
Ok WeerWolf.. If I would start a Glimratten Royal Roulette server .. I guess I would need your script? (and/or a matchsettings script ?)
What else ?
Let me know and we can have fun 2night :p
U only need the pack ;)
by weerwolf
14 Mar 2019, 19:51
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 354

Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4

So yes since you main action function isn't called every ms you will add fragment with little variations and this is normal, variation like 10 ms is nothing, this represent 1/100 of a seconde so you eye cannot see that. I have retinal bionic eye implants, i can see that :mrgreen: :mrgreen: :mrgreen...
by weerwolf
13 Mar 2019, 21:10
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 354

Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4

Hi, in your case the main function will be executed not once but a lot of time so I think you need to declare a variable that will not be reset every time like this : Void main() { declare Integer TimeToAddFragment for This; // Will keep its previous value But I don't know how you can know if it's ...
by weerwolf
11 Mar 2019, 16:26
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
Replies: 3
Views: 100

Re: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour

Yes, as far as i understood back then that was used to let the projectile use its configured speed. In mp3 that worked as intended, but i'll look into that , tnx
EDIT : setting "Speed = Owner.AimDirection" gives exactly the same.
by weerwolf
11 Mar 2019, 14:33
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour
Replies: 3
Views: 100

[ACTION MAKER][WEAPON][SCRIPT] Strange Vec3 behaviour

The projectile sometime chooses a other direction, and seems to be 1 of 2 directions only. Also it seems to be related to the spawning of the player and/or a jump in the spawn In the video i have set the projectile to be launched in the aim direction, and log that direction vector. You can see that ...
by weerwolf
08 Mar 2019, 23:32
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 354

Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4

Hi BSO, Thanks for your post. I think i understand now correctly what % does, still need the clarity of why all desired fragments where logged. I do have a question: In MP3 i declared global variables in this way is was then // Globals -> declare Integer TimeToAddFragment; // Main -> while (True) { ...

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