Search found 1345 matches

by Dommy
17 Nov 2019, 20:07
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Medal times cannot be set in descending order
Replies: 0
Views: 178

[Bug] Medal times cannot be set in descending order

I'm working on a mode that requires its own map type, where the more points you gain, the better the medal you achieve. However, this cannot be done in the current version of the game. If you try to set a value lower than better medal (let's say trying to set 4500 points for the gold medal, while th...
by Dommy
14 Nov 2019, 21:23
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Client FILES, Documentation and PlayerPage are outdated !
Replies: 5
Views: 449

Re: Client FILES, Documentation and PlayerPage are outdated !

When you create a local LAN or online server from your client installation you still need this TimeAttack.Script.txt and seems that it is not loaded out of the titlepacks. Also the files for creating a Titlepack etc. seems to be outdated i found newer inside your MP Updates. Nope, I don't have the ...
by Dommy
11 Nov 2019, 08:19
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug?] Records not saving in AscendingScore context
Replies: 3
Views: 320

[Bug?] Records not saving in AscendingScore context

I'm currently trying to make a point-based campaign in TM, where the best player is determined by their points score. However, I encountered a problem while setting the player's new record. I have tested both in title edit mode and compiled title, results are the same. My title right now has one cam...
by Dommy
22 Oct 2019, 15:50
Forum: Off-Topics
Topic: [Meta] Unofficial dark theme for ManiaPlanet Forum
Replies: 1
Views: 449

[Meta] Unofficial dark theme for ManiaPlanet Forum

I made a dimmed blue theme for this forum, for anyone who likes it dark. :D https://i.imgur.com/NZBUDFV.png https://i.imgur.com/Hl3a1um.png You can enable it through Stylus ( for Firefox , for Chrome ). It doesn't show up in suggestions yet, so here's the installation link: https://userstyles.org/st...
by Dommy
21 Oct 2019, 22:40
Forum: Support & Bug Reports
Topic: [Tutorial] How to create a portable ManiaPlanet installation
Replies: 0
Views: 633

[Tutorial] How to create a portable ManiaPlanet installation

Some players have previously asked if it's possible to make a portable installation of ManiaPlanet. The answer is: yes! Besides some limitations, you should be able to run ManiaPlanet from a USB stick/drive or a network location (NAS) normally, assuming that the host machine has all dependencies (Di...
by Dommy
17 Oct 2019, 18:45
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Chained animations are discarded when a layer is hidden
Replies: 2
Views: 451

Re: Chained animations are discarded when a layer is hidden

That's really good to hear, skipped animations bothered me for a while. Thanks for the fix!
by Dommy
17 Oct 2019, 07:58
Forum: Title Packs
Topic: TrackMania² Galaxy: Multi-environment & Stadium
Replies: 30
Views: 28993

Re: TrackMania² Galaxy: Multi-environment & Stadium

TrackMania² Galaxy - title update 1.6 "Galaxy" is out! http://i.imgur.com/5GGwIYQ.png What happened? What's this new title again? Well, after discussing it with my testers months ago, the time finally came to rebrand the Pursuit title to TrackMania² Galaxy ! It doesn't mean the Pursuit mode changes...
by Dommy
14 Oct 2019, 23:28
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Annoying] Game soft-locked in map editor "test with mode"
Replies: 2
Views: 486

[Annoying] Game soft-locked in map editor "test with mode"

A rather annoying one, prevents mappers from using an upcoming feature in Pursuit map editor: the test mode. When you click on the Validate button, map type will launch a "test with mode". It works fine until you want to return to the editor. Clicking "Yes" on the prompt does nothing. Reloading the ...
by Dommy
14 Oct 2019, 21:36
Forum: ManiaScript
Topic: [Feature request] Read player camera properties in manialinks
Replies: 0
Views: 528

[Feature request] Read player camera properties in manialinks

I've already suggested that, but providing better examples it might catch the attention: Read camera properties in UI layer scripts CMlScriptIngame { const Vec3 PlayerCameraPosition; const Vec3 PlayerCameraDirection; const Real PlayerCameraYaw; const Real PlayerCameraPitch; const Real PlayerCameraRo...

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