Search found 158 matches

by Mikey
13 Jul 2017, 09:50
Forum: Maniaplanet
Topic: Questions and answers
Replies: 1235
Views: 194423

Re: Questions and answers

Q: When will the multi-enviro TM2 title pack be updated for MP4
by Mikey
09 Jun 2017, 01:55
Forum: Trackmania 2
Topic: Skidmarks staying on the track
Replies: 12
Views: 2543

Re: Skidmarks staying on the track

The opposite of this is marks on grass in lagoon and valley that dont disappear is a very nice and useful effect. I like it
by Mikey
31 May 2014, 08:54
Forum: Maniaplanet
Topic: Maniaplanet Update #3.1 Wishlist
Replies: 106
Views: 17620

Re: Maniaplanet Update #3.1 Wishlist

1. Objects for stadium and Canyon
by Mikey
07 Nov 2013, 00:12
Forum: Multiplayer
Topic: Cup Mode and ladder points
Replies: 11
Views: 1509

Re: Cup Mode and ladder points

Its cup mode. You dont get points at the end of the map, you get them at the end of the cup when it is won. The real problem (presuming its the same as united) is the points you receive are small. That is, you get an amount of points worth only a single map, not for the multiple maps and excessive t...
by Mikey
28 Sep 2013, 15:01
Forum: Trackmania² Reports
Topic: MT: Light switch only switches on but not off
Replies: 11
Views: 3806

Re: MT: Light switch only switches on but not off

Confirmed , Valley and Canyon, MT lights on do not time out or get turned off by another MT trigger
by Mikey
20 Sep 2013, 14:01
Forum: Shootmania
Topic: Lost mode/script [Oscillation mode]
Replies: 10
Views: 5347

Re: Lost mode/script [Oscillation mode]

Here is a working Oscillation script (even though the version and date have not been changed. #RequireContext CSmMode #Include "Libs/Nadeo/Mode.Script.txt" #Include "Libs/Nadeo/ShootMania/SM.Script.txt" as SM #Include "Libs/Nadeo/ShootMania/Score.Script.txt" as Score #Include "MathLib" as MathLib #I...
by Mikey
17 Sep 2013, 14:20
Forum: Shootmania
Topic: Lost mode/script [Oscillation mode]
Replies: 10
Views: 5347

Re: Lost mode/script [Oscillation mode]

I had willa update oscillation for me, Its up to date and working , currently running on my server "Madhouse" in Australia.
Arrow was added, and the problems stopping it running on MP2.0 have been fixed.
I will post the updated script here tommorow. (If I forget , pm me)
by Mikey
28 Jul 2013, 10:15
Forum: Trackmania² Canyon Reports
Topic: [Update 2.2] MT trigger count broken [not broken, Ignore]
Replies: 2
Views: 620

Re: [Update 2.2] MT trigger count broken

Ok , Understand,
This is not broken
by Mikey
28 Jul 2013, 09:03
Forum: Trackmania² Canyon Reports
Topic: [Update 2.2] MT trigger count broken [not broken, Ignore]
Replies: 2
Views: 620

[Update 2.2] MT trigger count broken [not broken, Ignore]

When using conditions for MT triggers for both "Already triggered' and "Not already triggered" does not count higher than 1, So if you set your condition to 2 or 3 etc, when the trigger block has been triggered for the 2nd or 3rd time etc, nothing happens ! It seems the game is only able to count up...
by Mikey
27 Jul 2013, 11:20
Forum: Trackmania² Canyon Reports
Topic: [Update 2.2] (Stadium) old tracks, MT trigger bug
Replies: 1
Views: 657

[Update 2.2] (Stadium) old tracks, MT trigger bug

When importing old TMF tracks, either Open & Save or batch convert, MT trigger blocks are wrong.
So loop cams and other MT never gets triggered.
Maybe the blocks co-ordinates are off by 1/3 due to the new smaller triggers ?

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