Search found 74 matches

by Voyager006
15 Apr 2019, 20:19
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Fixed] Script stops when creating local server
Replies: 6
Views: 3017

Re: Script stops when creating local server

With the new Canyon title I can successfully select the first map (that's an improvement! 😄) - but when I try to open the map list for the second map it gives an error. That's with my 4300 maps or so that I have 😛 When starting the game with 3 maps only, I get the error immediately when clicking 'Cr...
by Voyager006
14 Apr 2019, 11:49
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Crash] Game stalled when entering water in an envimix map
Replies: 4
Views: 1156

Re: [Crash] Game stalled when entering water in an envimix map

Hmm ok, in a closed forum I apparently have access to 😛 I've posted the logcrash there too.

Feel free to close this thread if it's a duplicate.
by Voyager006
13 Apr 2019, 21:18
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Crash] Game stalled when entering water in an envimix map
Replies: 4
Views: 1156

[Crash] Game stalled when entering water in an envimix map

Map: KO5 - pamtihs3 by bbonbbon
LagoonCar on Valley

Game freezed for about 6 seconds and then crashed when entering water at medium high speed. I guess it failed to compute a water bounce and gave up 🤷‍♀️

See if you can get something out of the log crash here.
by Voyager006
10 Apr 2019, 14:16
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Fixed] Script stops when creating local server
Replies: 6
Views: 3017

Re: Script stops when creating local server

I do, actually :P When removing all maps but one, there is no error and the server can be created :)

Context: I'm trying to create a custom game mode and therefore I start up a local server so I can test it out :P
by Voyager006
09 Apr 2019, 14:10
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Fixed] Script stops when creating local server
Replies: 6
Views: 3017

[Fixed] Script stops when creating local server

Sorry if this has been reported already, When attempting to create a local server, a script stops because it consumes too many resources. https://i.imgur.com/FDVkD4k.png This happens in the base Trackmania titlepacks, either when clicking 'Create' or after choosing a map. It works fine in the Multie...
by Voyager006
15 Jan 2018, 20:28
Forum: Maniaplanet
Topic: Survey about the community
Replies: 28
Views: 23539

Re: Questionnaire about the community

Gave my input :thumbsup:
by Voyager006
28 Jun 2017, 20:26
Forum: ManiaScript
Topic: Referencing custom modules in a gamemode
Replies: 8
Views: 4670

Re: Referencing custom modules in a gamemode

Allright, that is not really clear but I guess it's how it works :P Hopefully the gamemode can be used in the standard Trackmania2 titles at a later point ;)
by Voyager006
26 Jun 2017, 21:21
Forum: ManiaScript
Topic: Referencing custom modules in a gamemode
Replies: 8
Views: 4670

Re: Referencing custom modules in a gamemode

Tried it now, with one backslash:

Image

With two backslashes:

Image

:P
by Voyager006
26 Jun 2017, 16:34
Forum: ManiaScript
Topic: Referencing custom modules in a gamemode
Replies: 8
Views: 4670

Re: Referencing custom modules in a gamemode

Thank you for replying! :thx: This is the error I get when attempting to use the module: http://i.imgur.com/JQQCbFH.png The same error message (could not load module) is displayed if the path is clearly wrong (e.g. "erronob/Hud.Module.Gbx"). Default hud is off as shown in the picture. The ...
by Voyager006
22 Jun 2017, 22:49
Forum: ManiaScript
Topic: Referencing custom modules in a gamemode
Replies: 8
Views: 4670

Referencing custom modules in a gamemode

Hey folks, Does anyone know if it's possible to reference a user made module in a gamemode script? The method in mind is Hud_Load(Text ModuleName) . Since the current official gamemodes use modules, I'd figure to use them as well. The current workaround is to set up the scoretable manually in the sc...

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