That might be the most unintuitive thing I have ever encountered, how the hell is anyone supposed to know that?jonthekiller wrote:You need to choose the map in the editor with ctrl+click.
Search found 11 matches
- 25 Sep 2011, 18:07
- Forum: Track Editor
- Topic: Change time of day on finished map.
- Replies: 4
- Views: 4192
Re: Change time of day on finished map.
- 25 Sep 2011, 13:49
- Forum: Track Editor
- Topic: Change time of day on finished map.
- Replies: 4
- Views: 4192
Change time of day on finished map.
So I have finished a map and want to change it from daytime to night time, is this possible?
- 17 Sep 2011, 11:26
- Forum: Support & Bug Reports
- Topic: [TM2] Steering wheel config?
- Replies: 5
- Views: 10246
Re: [TM2] Steering wheel config?
The steering in this game definitely works best with a gamepad, such as the xbox 360 controller. However, if you decide to use your steering wheel, you should be able to configure it by going to Profile, then inputs, clicking or Steering (analogue), and then turning your wheel.
- 17 Sep 2011, 11:15
- Forum: Support & Bug Reports
- Topic: Xbox 360 Controller, wont let me bind triggers
- Replies: 1
- Views: 1221
Re: Xbox 360 Controller, wont let me bind triggers
The acceleration/breaking in TM2 is either all on or all off, and thus it is not possible to bind it to the analogue triggers, as it is not analogue.
- 15 Sep 2011, 20:14
- Forum: Support & Bug Reports
- Topic: [TM2]Compute Shadows results in crazy artifacts
- Replies: 6
- Views: 1312
Re: [TM2]Compute Shadows results in crazy artifacts
It happens for all the quality choices except "very fast". D3D9Ex is already unchecked.jonthekiller wrote:Which quality have you choose for compute shadows?
Try to uncheck in Compatibility D3Dx9
- 15 Sep 2011, 19:30
- Forum: Support & Bug Reports
- Topic: [TM2]Compute Shadows results in crazy artifacts
- Replies: 6
- Views: 1312
Re: [TM2]Compute Shadows results in crazy artifacts
My directx and drivers are already at the most recent versions, you can see this in the dxdiag i posted.jonthekiller wrote:Try to update DirectX (here or other) and your drivers : http://ma-config.com
- 15 Sep 2011, 19:02
- Forum: Support & Bug Reports
- Topic: [TM2]Compute Shadows results in crazy artifacts
- Replies: 6
- Views: 1312
Re: [TM2]Compute Shadows results in crazy artifacts
I still have the problem with config lowered, getting 150fps, the configuration is not the source of the problem.jonthekiller wrote:You need to reduce the quality of the game, your computer is not good for this configuration.
- 15 Sep 2011, 18:19
- Forum: Support & Bug Reports
- Topic: [TM2]Compute Shadows results in crazy artifacts
- Replies: 6
- Views: 1312
[TM2]Compute Shadows results in crazy artifacts
Every time I compute shadows on my maps it comes out something like this: http://i.imgur.com/ISWdz.jpg
Configuration:
http://i.imgur.com/W4DLM.jpg
Dxdiag:
http://pastebin.com/uWcd6NuL
Configuration:
http://i.imgur.com/W4DLM.jpg
Dxdiag:
http://pastebin.com/uWcd6NuL
- 14 Sep 2011, 21:14
- Forum: Support & Bug Reports
- Topic: [FIXED] [TM2][CODE/ART] Checkered Shadows
- Replies: 4
- Views: 929
Re: [TM2][CODE/ART] Checkered Shadows
I've managed to fix it. "Enable D3D9Ex" was ticked in compatibility options, this was causing this problem and also some issues with alt-tabbing, as D3D9Ex is not supported on windows XP. Everything works fine when the box is not ticked. I never ticked the box myself so it must have been t...
- 14 Sep 2011, 19:37
- Forum: Support & Bug Reports
- Topic: [FIXED] [TM2][CODE/ART] Checkered Shadows
- Replies: 4
- Views: 929
Re: [TM2][CODE/ART] Checkered Shadows
I'm using the "Nice" preset.jonthekiller wrote:Can you give your configuration on the game?